Files
example-top-down-unity/Assets/Scripts/Player/PlayerInteraction.cs
2022-02-19 16:48:48 +01:00

100 lines
3.3 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
using UnityEngine.UI;
public class PlayerInteraction : MonoBehaviour
{
[SerializeField]
TextMeshProUGUI interactionText;
[SerializeField]
Image interactionProgressImg;
void Update()
{
bool successfulHit = false;
RaycastHit2D hit = Physics2D.Raycast(Camera.main.ScreenToWorldPoint(Input.mousePosition), Vector2.zero);
if(hit.collider != null)
{
Interactable interactable = hit.collider.gameObject.GetComponent<Interactable>();
if(interactable != null)
{
// Debug.Log("Target Position: " + hit.collider.gameObject.transform.position);
HandleInteraction(interactable);
successfulHit = true;
HandleInteractionText(interactable);
HandleInteractionProgress(interactable);
}
}
if (!successfulHit)
{
interactionText.text = "";
interactionProgressImg.fillAmount = 0;
}
}
void HandleInteractionProgress(Interactable interactable)
{
interactionProgressImg.fillAmount = interactable.GetHoldTime() / interactable.GetHoldDuration();
}
void HandleInteractionText(Interactable interactable)
{
interactionText.text = interactable.GetDescription();
interactionText.transform.position = new Vector3(Input.mousePosition.x + interactionText.rectTransform.sizeDelta.x / 2 + 20, Input.mousePosition.y - 5, Input.mousePosition.z);
}
/// <summary>
/// <c>HandleInteraction</c> <strong>handles the player interaction based on the Interactable.InteractionType.</strong>
/// </summary>
/// <param name="interactable"></param>
void HandleInteraction(Interactable interactable)
{
switch (interactable.interactionType)
{
case Interactable.InteractionType.Click:
if (Input.GetButtonDown("Interact") && interactable.isInRange())
{
interactable.Interact();
}
break;
case Interactable.InteractionType.Hold:
if (Input.GetButton("Interact") && interactable.isInRange())
{
interactable.IncreaseHoldTime();
if(interactable.GetHoldTime() > interactable.GetHoldDuration())
{
interactable.Interact();
interactable.ResetHoldTime();
}
}
else
{
interactable.ResetHoldTime();
}
break;
case Interactable.InteractionType.Harvest:
Harvestable harvestable = interactable.GetComponent<Harvestable>();
if (Input.GetButton("Interact") && interactable.isInRange())
{
harvestable.IncreaseHarvestTime();
if (harvestable.GetHarvestTime() >= harvestable.GetHarvestDuration())
{
harvestable.Interact();
}
}
break;
default:
throw new System.Exception("Unsupported type of interactable");
}
}
}