Files
example-top-down-unity/Assets/Scripts/Inventory/FoodItem.cs
2022-02-21 21:16:29 +01:00

15 lines
367 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "FoodItem", menuName = "Items/FoodItem", order = 2)]
public class FoodItem : Item
{
public int health;
public int water;
public int regeneration;
public override void OnSelect()
{
throw new System.NotImplementedException();
}
}