Files
example-top-down-unity/Assets/Scripts/Inventory/Slot.cs
2022-02-21 21:16:29 +01:00

48 lines
819 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[Serializable]
public class Slot
{
[SerializeField]
Item item = null;
[SerializeField]
int count = 0;
public Item GetItem() => item;
public int GetCount() => count;
public void AddCount(int value) => count += value;
public void SetCount(int newCount)
{
count = newCount;
if (count <= 0)
Clear();
}
public void RemoveCount(int value)
{
count -= value;
if (count <= 0)
Clear();
}
public void ResetCount() => count = 0;
public void Clear()
{
item = null;
count = 0;
}
public void Set(Item _item, int _count = 1)
{
item = _item;
count = _count;
}
}