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			19 lines
		
	
	
		
			396 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			19 lines
		
	
	
		
			396 B
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System.Collections;
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| using System.Collections.Generic;
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| using UnityEngine;
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| 
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| // Handles the player input, such as interactions
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| public class PlayerController : MonoBehaviour
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| {
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|     [SerializeField]
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|     GameObject calendar;
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| 
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|     void Update()
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|     {
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|         if (Input.GetButtonDown("Calendar") && calendar != null)
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|         {
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|             calendar.SetActive(!calendar.activeSelf);
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|         }
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|     }
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| }
 | 
