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			54 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			54 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System;
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| using System.Collections.Generic;
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| using UnityEngine;
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| 
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| public class TimeManager : MonoBehaviour
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| {
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|     public enum PartOfDay
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|     {
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|         MORNING,
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|         AFTERNOON,
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|         EVENING,
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|         NIGHT
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|     }
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| 
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|     public PartOfDay partOfDay;
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| 
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|     [SerializeField]
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|     float intervalTime = 1.0f; // 1.0f -> 1 real second is 1 ingame minute
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| 
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|     [SerializeField]
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|     int minutesPerInterval = 1;    
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| 
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|     DateTime dateTime = new DateTime(1, 1, 1, 23, 0, 0);
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| 
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|     public DateTime GetDateTime() => dateTime;
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|     public string GetTime() => dateTime.ToString("hh:mm tt");
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|     public string GetDate() => dateTime.ToString("dd/mm/yyyy");
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| 
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|     void Start()
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|     {
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|         InvokeRepeating("TimeUp", intervalTime, intervalTime);    
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|     }
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| 
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|     void TimeUp()
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|     {
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|         dateTime = dateTime.AddMinutes(minutesPerInterval);
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|         CheckPartsOfDay();
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|     }
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| 
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|     void CheckPartsOfDay()
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|     {
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|         if (dateTime.Hour >= 22)
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|             partOfDay = PartOfDay.NIGHT;
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|         else if(dateTime.Hour < 6)
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|             partOfDay = PartOfDay.NIGHT;
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|         else if (dateTime.Hour >= 6 && dateTime.Hour < 12)
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|             partOfDay = PartOfDay.MORNING;
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|         else if (dateTime.Hour >= 12 && dateTime.Hour < 17)
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|             partOfDay = PartOfDay.AFTERNOON;
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|         else if (dateTime.Hour >= 17 && dateTime.Hour < 22)
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|             partOfDay = PartOfDay.EVENING;
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|     }
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| }
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