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11 lines
259 B
C#
11 lines
259 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[CreateAssetMenu(fileName = "CharSprite", menuName = "CharSprite", order = 1)]
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public class CharSprite : ScriptableObject
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{
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public char character;
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public Sprite sprite;
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}
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