Files
example-top-down-unity/Assets/Scripts/Player/Player.cs
2022-02-19 16:48:48 +01:00

12 lines
203 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Player : MonoBehaviour
{
public void Die()
{
Debug.Log("----- PLAYER DIED!!! -----");
}
}