Files
example-top-down-unity/Assets/Scripts/Inventory/InventoryController.cs
julius 9201677c1b -Added Items
-Added item stacking
-adding and removing items
2022-02-10 19:56:25 +01:00

34 lines
854 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class InventoryController : MonoBehaviour
{
[SerializeField] Item item1;// not needed
[SerializeField] Item item2;// not needed
public Inventory inventory;
[SerializeField] UI_Inventory uiInventory;
private void Awake()
{
inventory = transform.GetComponent<Inventory>();
inventory.createEmptyInventory(5);
Debug.Log(inventory.addItemAt(0, item1, 8));
Debug.Log(inventory.addItemAt(0, item1, 1));
Debug.Log(inventory.addItemAt(3, item2, 15));
Debug.Log(inventory.addItemAt(0, item2, 15));
Debug.Log(inventory.getInventory[0].Count);
uiInventory.setInventory(inventory);
}
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}