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			26 lines
		
	
	
		
			656 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			26 lines
		
	
	
		
			656 B
		
	
	
	
		
			C#
		
	
	
	
	
	
| using UnityEngine;
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| 
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| [CreateAssetMenu(fileName = "ToolItem", menuName = "Items/Tool", order = 2)]
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| public class ToolItem : Item
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| {
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| 
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| 
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|     public ToolType toolType;
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|     float durability = 1f;
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| 
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|     SpriteRenderer playerHandSpriteRenderer;
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| 
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|     public override void OnSelect()
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|     {
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|         playerHandSpriteRenderer = GameObject.Find("Player").transform.Find("Hand").gameObject.GetComponent<SpriteRenderer>();
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|         if (isSelected)
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|         {
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|             playerHandSpriteRenderer.GetComponent<SpriteRenderer>().sprite = sprite;
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|         }
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|         else
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|         {
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|             playerHandSpriteRenderer.GetComponent<SpriteRenderer>().sprite = null;
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|         }
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| 
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|     }
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| } | 
