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			73 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			73 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System;
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| using UnityEngine;
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| using UnityEngine.UI;
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| using TMPro;
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| 
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| public class Calendar : MonoBehaviour
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| {
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|     TimeManager timeManager;
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|     Image prevImage;
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|     Transform daysTransform;
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| 
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|     [SerializeField]
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|     Color currentDayColor;
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|     Color originDayColor;
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| 
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|     [SerializeField]
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|     TextMeshProUGUI monthText;
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|     [SerializeField]
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|     TextMeshProUGUI yearText;
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|     
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| 
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|     private void Start()
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|     {
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|         daysTransform = transform.Find("Days");
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|         timeManager = GameObject.Find("GameManager").GetComponent<TimeManager>();
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|         originDayColor = daysTransform.Find("1").gameObject.GetComponent<Image>().color;
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|     }
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| 
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|     void Update()
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|     {
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|         if(gameObject.activeSelf)
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|             RefreshCalendar();
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|     }
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| 
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|     void RefreshCalendar()
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|     {
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|         DateTime dateTime = timeManager.GetDateTime();
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| 
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|         int counter;
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| 
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|         int daysInMonth = DateTime.DaysInMonth(dateTime.Year, dateTime.Month);
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| 
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|         monthText.text = dateTime.ToString("MMMM");
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|         yearText.text = dateTime.ToString("yyyy");
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| 
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|         counter = 1;
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|         while (counter <= 31)
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|         {
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|             if (counter >= daysInMonth + 1)
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|             {
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|                 daysTransform.Find(counter.ToString()).gameObject.SetActive(false);
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|             }
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|             else
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|             {
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|                 daysTransform.Find(counter.ToString()).gameObject.SetActive(true);
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|             }
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| 
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|             counter++;
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|         }
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| 
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| 
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| 
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|         if (prevImage != daysTransform.Find(dateTime.Day.ToString()).gameObject.GetComponent<Image>())
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|         {
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|             if (prevImage != null)
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|                 prevImage.color = originDayColor;
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| 
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|             daysTransform.Find(dateTime.Day.ToString()).gameObject.GetComponent<Image>().color = currentDayColor;
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|             prevImage = daysTransform.Find(dateTime.Day.ToString()).gameObject.GetComponent<Image>();
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|         }
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|     }
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| }
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