mirror of
https://github.com/DerTyp7/fps-citybuild-unity.git
synced 2026-07-31 14:59:02 +02:00
Merge branch 'main' into NPC
This commit is contained in:
@@ -5,11 +5,10 @@ using UnityEngine;
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public abstract class BuildingBlueprint : MonoBehaviour
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{
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public bool isColliding;
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public bool followMouse = true;
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public GameObject constructionPrefab;
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private GameObject terrain;
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private Canvas hud;
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Ray ray;
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@@ -20,63 +19,115 @@ public abstract class BuildingBlueprint : MonoBehaviour
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private void Start()
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{
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hud = GameObject.Find("HUD").GetComponent<Canvas>(); //Get HUD Canvas
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terrain = GameObject.FindGameObjectWithTag("Terrain"); //Get Terrain
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//Bug Fix Blueprints already existing
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//Delete/CleanUp all objs with tag "Blueprint"
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GameObject[] blueprints = GameObject.FindGameObjectsWithTag("Blueprint");
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foreach (GameObject blueprint in blueprints)
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GameObject.Destroy(blueprint);
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Destroy(blueprint);
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gameObject.tag = "Blueprint";
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gameObject.tag = "Blueprint"; //Give Gameobject the tag "Blueprint" (after deleting all objs with this tag)
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terrain = GameObject.FindGameObjectWithTag("Terrain");
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Init();
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hud.enabled = false; //Hide HUD
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Init(); //Call init callback function for children
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}
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//Collision
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public void OnCollisionEnter(Collision collision)
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{
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isColliding = true;
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Debug.Log("Colliding True");
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}
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public void OnCollisionStay(Collision collision)
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{
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isColliding = true;
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Debug.Log("Colliding True");
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}
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public void OnCollisionExit(Collision collision)
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{
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isColliding = false;
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Debug.Log("Colliding False");
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}
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//Placing
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public void Update()
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{
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if (followMouse)
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{
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//Following Mouse
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ray = Camera.main.ScreenPointToRay(Input.mousePosition);
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RaycastHit hitData;
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if (terrain.GetComponent<Collider>().Raycast(ray, out hitData, Mathf.Infinity))
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{
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transform.position = hitData.point;
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}
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}
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if (Input.GetMouseButtonDown(0) && !isColliding)
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{
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Instantiate(constructionPrefab, transform.position, transform.rotation);
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Destroy(this.gameObject);
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}
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FollowMouse();
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Rotate();
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//Collinding Callbacks
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if (isColliding)
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{
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{
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WhileColliding();
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}
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else
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{
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WhileNotColliding();
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}
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//PLACE
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if (Input.GetMouseButtonDown(0) && !isColliding)
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{
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Place();
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}
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}
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void FollowMouse()
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{
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ray = Camera.main.ScreenPointToRay(Input.mousePosition);
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RaycastHit hitData;
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if (terrain.GetComponent<Collider>().Raycast(ray, out hitData, Mathf.Infinity))
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{
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transform.position = hitData.point;
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}
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}
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void Rotate()
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{
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if (Input.GetButtonDown("Rotate"))
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{
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Debug.Log("Rotate+");
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if (Input.GetKey(KeyCode.LeftShift))
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{
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transform.Rotate(0, 5, 0);
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}
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else if (Input.GetKey(KeyCode.LeftControl))
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{
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transform.Rotate(0, 45, 0);
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}
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else
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{
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transform.Rotate(0, 22.5f, 0);
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}
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}
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if (Input.GetButtonDown("CounterRotate"))
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{
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Debug.Log("Rotate-");
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if (Input.GetKey(KeyCode.LeftShift))
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{
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transform.Rotate(0, -5, 0);
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}
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else if (Input.GetKey(KeyCode.LeftControl))
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{
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transform.Rotate(0, -45, 0);
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}
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else
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{
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transform.Rotate(0, -22.5f, 0);
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}
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}
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}
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void Place()
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{
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Instantiate(constructionPrefab, transform.position, transform.rotation);
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Destroy(this.gameObject);
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hud.enabled = true;
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}
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//Collision
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public void OnCollisionEnter(Collision c)
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{
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isColliding = true;
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Debug.Log("Colliding True");
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}
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public void OnCollisionStay(Collision c)
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{
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isColliding = true;
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Debug.Log("Colliding True");
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}
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public void OnCollisionExit(Collision c)
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{
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isColliding = false;
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Debug.Log("Colliding False");
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}
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}
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@@ -14,15 +14,12 @@ public class HouseConstruction : BuildingConstruction
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public override void Init()
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{
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gameManager = GameObject.Find("GameManager");
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gameManager.GetComponent<EventLog>().CreateEvent("Construction: House");
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}
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public override bool CheckForResources()
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{
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if (havingWood == neededWood)
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{
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gameManager.GetComponent<EventLog>().CreateEvent("Construction: House: finished");
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return true;
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}
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return false;
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@@ -30,6 +30,8 @@ public class PlayerMovement : MonoBehaviour
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Vector3 movement;
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private void Start()
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{
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rb = GetComponent<Rigidbody>();
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@@ -1,78 +0,0 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class EventLog : MonoBehaviour
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{
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[Header("Event Log")]
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[SerializeField] private GameObject eventObject;
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[SerializeField] private Transform parentEventObject;
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Vector3 position = new Vector3 (Screen.width-200, 134f, 0f);
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[SerializeField] GameObject[] events;
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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events = GameObject.FindGameObjectsWithTag("Event");
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if(events.Length <= 4)
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{
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switch (events.Length)
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{
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case 0:
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position.y = 134f;
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break;
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case 1:
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position.y = 174f;
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break;
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case 2:
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position.y = 214f;
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break;
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case 3:
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position.y = 254f;
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break;
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}
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//Relocate
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for (int i = 0; i < events.Length; i++)
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{
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switch (events.Length)
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{
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case 1:
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events[0].transform.position = new Vector3(Screen.width - 200, 134f, 0f);
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break;
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case 2:
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events[0].transform.position = new Vector3(Screen.width - 200, 134f, 0f);
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events[1].transform.position = new Vector3(Screen.width - 200, 174f, 0f);
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break;
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case 3:
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events[0].transform.position = new Vector3(Screen.width - 200, 134f, 0f);
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events[1].transform.position = new Vector3(Screen.width - 200, 174f, 0f);
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events[2].transform.position = new Vector3(Screen.width - 200, 214f, 0f);
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break;
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case 4:
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events[0].transform.position = new Vector3(Screen.width - 200, 134f, 0f);
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events[1].transform.position = new Vector3(Screen.width - 200, 174f, 0f);
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events[2].transform.position = new Vector3(Screen.width - 200, 214f, 0f);
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events[3].transform.position = new Vector3(Screen.width - 200, 254f, 0f);
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break;
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}
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}
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}
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}
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public void CreateEvent(string msg)
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{
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Instantiate(eventObject, position, Quaternion.identity, parentEventObject);
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eventObject.GetComponent<EventScript>().ChangeText(msg);
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}
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}
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@@ -1,11 +0,0 @@
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fileFormatVersion: 2
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guid: 41974f676d374a946813f4863f75f978
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -1,31 +0,0 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class EventScript : MonoBehaviour
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{
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//[SerializeField] private Text text;
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void Start()
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{
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Invoke("Delete", 5f);
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}
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// Update is called once per frame
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void Update()
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{
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}
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public void ChangeText(string msg)
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{
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Text t = GetComponentInChildren<Text>();
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t.text = msg;
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}
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void Delete()
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{
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Destroy(this.gameObject);
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}
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}
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@@ -1,11 +0,0 @@
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fileFormatVersion: 2
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guid: 9be9743e89535f6429f5773fd772d746
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -4,7 +4,6 @@ using UnityEngine;
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public class LightSwitch : Interactable
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{
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public GameObject GameManager;
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public Light m_Light;
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public bool isOn;
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@@ -30,14 +29,6 @@ public class LightSwitch : Interactable
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public override void Interact()
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{
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isOn = !isOn;
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if (isOn) {
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GameManager.GetComponent<EventLog>().CreateEvent("Licht2");
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}
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else
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{
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GameManager.GetComponent<EventLog>().CreateEvent("Licht1");
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}
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//Debug.Log("Click Light");
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UpdateLight();
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@@ -4,9 +4,8 @@ using UnityEngine;
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public class TimeSwitchBtn: Interactable
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{
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public GameObject GameManager;
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public bool dark;
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public GameObject GameManager;
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public override string GetDescription()
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{
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@@ -30,12 +29,10 @@ public class TimeSwitchBtn: Interactable
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if (dark)
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{
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GameManager.GetComponent<EventLog>().CreateEvent("Tag!");
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GameManager.GetComponent<TimeManager>().secondsOfDay = 0;
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}
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else
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{
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GameManager.GetComponent<EventLog>().CreateEvent("Nacht!");
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GameManager.GetComponent<TimeManager>().secondsOfDay = 30000;
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}
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}
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