Merge branch 'main' into NPC
@@ -1,375 +0,0 @@
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17
Assets/HUD/Minimap/Minimap.cs
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using System.Collections;
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using UnityEngine;
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{
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public abstract class BuildingBlueprint : MonoBehaviour
|
public abstract class BuildingBlueprint : MonoBehaviour
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{
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{
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||||||
public bool isColliding;
|
public bool isColliding;
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public bool followMouse = true;
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public GameObject constructionPrefab;
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public GameObject constructionPrefab;
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private GameObject terrain;
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private Canvas hud;
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Ray ray;
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Ray ray;
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private void Start()
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private void Start()
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{
|
{
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hud = GameObject.Find("HUD").GetComponent<Canvas>(); //Get HUD Canvas
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terrain = GameObject.FindGameObjectWithTag("Terrain"); //Get Terrain
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||||||
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||||||
|
//Bug Fix Blueprints already existing
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||||||
|
//Delete/CleanUp all objs with tag "Blueprint"
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||||||
GameObject[] blueprints = GameObject.FindGameObjectsWithTag("Blueprint");
|
GameObject[] blueprints = GameObject.FindGameObjectsWithTag("Blueprint");
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foreach (GameObject blueprint in blueprints)
|
foreach (GameObject blueprint in blueprints)
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GameObject.Destroy(blueprint);
|
Destroy(blueprint);
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||||||
|
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gameObject.tag = "Blueprint";
|
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||||||
|
gameObject.tag = "Blueprint"; //Give Gameobject the tag "Blueprint" (after deleting all objs with this tag)
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||||||
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terrain = GameObject.FindGameObjectWithTag("Terrain");
|
hud.enabled = false; //Hide HUD
|
||||||
Init();
|
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||||||
|
Init(); //Call init callback function for children
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}
|
}
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//Collision
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public void OnCollisionEnter(Collision collision)
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{
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isColliding = true;
|
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Debug.Log("Colliding True");
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}
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public void OnCollisionStay(Collision collision)
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{
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isColliding = true;
|
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Debug.Log("Colliding True");
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}
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public void OnCollisionExit(Collision collision)
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{
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isColliding = false;
|
|
||||||
Debug.Log("Colliding False");
|
|
||||||
}
|
|
||||||
|
|
||||||
//Placing
|
|
||||||
public void Update()
|
public void Update()
|
||||||
{
|
{
|
||||||
if (followMouse)
|
FollowMouse();
|
||||||
{
|
Rotate();
|
||||||
//Following Mouse
|
|
||||||
ray = Camera.main.ScreenPointToRay(Input.mousePosition);
|
|
||||||
RaycastHit hitData;
|
|
||||||
if (terrain.GetComponent<Collider>().Raycast(ray, out hitData, Mathf.Infinity))
|
|
||||||
{
|
|
||||||
transform.position = hitData.point;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (Input.GetMouseButtonDown(0) && !isColliding)
|
|
||||||
{
|
|
||||||
Instantiate(constructionPrefab, transform.position, transform.rotation);
|
|
||||||
Destroy(this.gameObject);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
//Collinding Callbacks
|
||||||
if (isColliding)
|
if (isColliding)
|
||||||
{
|
{
|
||||||
WhileColliding();
|
WhileColliding();
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
WhileNotColliding();
|
WhileNotColliding();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//PLACE
|
||||||
|
if (Input.GetMouseButtonDown(0) && !isColliding)
|
||||||
|
{
|
||||||
|
Place();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void FollowMouse()
|
||||||
|
{
|
||||||
|
ray = Camera.main.ScreenPointToRay(Input.mousePosition);
|
||||||
|
RaycastHit hitData;
|
||||||
|
if (terrain.GetComponent<Collider>().Raycast(ray, out hitData, Mathf.Infinity))
|
||||||
|
{
|
||||||
|
transform.position = hitData.point;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
void Rotate()
|
||||||
|
{
|
||||||
|
if (Input.GetButtonDown("Rotate"))
|
||||||
|
{
|
||||||
|
Debug.Log("Rotate+");
|
||||||
|
if (Input.GetKey(KeyCode.LeftShift))
|
||||||
|
{
|
||||||
|
transform.Rotate(0, 5, 0);
|
||||||
|
}
|
||||||
|
else if (Input.GetKey(KeyCode.LeftControl))
|
||||||
|
{
|
||||||
|
transform.Rotate(0, 45, 0);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
transform.Rotate(0, 22.5f, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
if (Input.GetButtonDown("CounterRotate"))
|
||||||
|
{
|
||||||
|
Debug.Log("Rotate-");
|
||||||
|
if (Input.GetKey(KeyCode.LeftShift))
|
||||||
|
{
|
||||||
|
transform.Rotate(0, -5, 0);
|
||||||
|
}
|
||||||
|
else if (Input.GetKey(KeyCode.LeftControl))
|
||||||
|
{
|
||||||
|
transform.Rotate(0, -45, 0);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
transform.Rotate(0, -22.5f, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
void Place()
|
||||||
|
{
|
||||||
|
Instantiate(constructionPrefab, transform.position, transform.rotation);
|
||||||
|
Destroy(this.gameObject);
|
||||||
|
hud.enabled = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
//Collision
|
||||||
|
public void OnCollisionEnter(Collision c)
|
||||||
|
{
|
||||||
|
isColliding = true;
|
||||||
|
|
||||||
|
Debug.Log("Colliding True");
|
||||||
|
}
|
||||||
|
public void OnCollisionStay(Collision c)
|
||||||
|
{
|
||||||
|
isColliding = true;
|
||||||
|
Debug.Log("Colliding True");
|
||||||
|
}
|
||||||
|
public void OnCollisionExit(Collision c)
|
||||||
|
{
|
||||||
|
isColliding = false;
|
||||||
|
Debug.Log("Colliding False");
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -14,15 +14,12 @@ public class HouseConstruction : BuildingConstruction
|
|||||||
|
|
||||||
public override void Init()
|
public override void Init()
|
||||||
{
|
{
|
||||||
gameManager = GameObject.Find("GameManager");
|
|
||||||
gameManager.GetComponent<EventLog>().CreateEvent("Construction: House");
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public override bool CheckForResources()
|
public override bool CheckForResources()
|
||||||
{
|
{
|
||||||
if (havingWood == neededWood)
|
if (havingWood == neededWood)
|
||||||
{
|
{
|
||||||
gameManager.GetComponent<EventLog>().CreateEvent("Construction: House: finished");
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
|
|||||||
@@ -30,6 +30,8 @@ public class PlayerMovement : MonoBehaviour
|
|||||||
|
|
||||||
Vector3 movement;
|
Vector3 movement;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
rb = GetComponent<Rigidbody>();
|
rb = GetComponent<Rigidbody>();
|
||||||
|
|||||||
@@ -1,78 +0,0 @@
|
|||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class EventLog : MonoBehaviour
|
|
||||||
{
|
|
||||||
[Header("Event Log")]
|
|
||||||
[SerializeField] private GameObject eventObject;
|
|
||||||
[SerializeField] private Transform parentEventObject;
|
|
||||||
Vector3 position = new Vector3 (Screen.width-200, 134f, 0f);
|
|
||||||
[SerializeField] GameObject[] events;
|
|
||||||
void Start()
|
|
||||||
{
|
|
||||||
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
// Update is called once per frame
|
|
||||||
void Update()
|
|
||||||
{
|
|
||||||
events = GameObject.FindGameObjectsWithTag("Event");
|
|
||||||
if(events.Length <= 4)
|
|
||||||
{
|
|
||||||
switch (events.Length)
|
|
||||||
{
|
|
||||||
case 0:
|
|
||||||
position.y = 134f;
|
|
||||||
break;
|
|
||||||
case 1:
|
|
||||||
position.y = 174f;
|
|
||||||
break;
|
|
||||||
case 2:
|
|
||||||
position.y = 214f;
|
|
||||||
break;
|
|
||||||
case 3:
|
|
||||||
position.y = 254f;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
//Relocate
|
|
||||||
|
|
||||||
for (int i = 0; i < events.Length; i++)
|
|
||||||
{
|
|
||||||
switch (events.Length)
|
|
||||||
{
|
|
||||||
case 1:
|
|
||||||
events[0].transform.position = new Vector3(Screen.width - 200, 134f, 0f);
|
|
||||||
break;
|
|
||||||
case 2:
|
|
||||||
events[0].transform.position = new Vector3(Screen.width - 200, 134f, 0f);
|
|
||||||
events[1].transform.position = new Vector3(Screen.width - 200, 174f, 0f);
|
|
||||||
break;
|
|
||||||
case 3:
|
|
||||||
events[0].transform.position = new Vector3(Screen.width - 200, 134f, 0f);
|
|
||||||
events[1].transform.position = new Vector3(Screen.width - 200, 174f, 0f);
|
|
||||||
events[2].transform.position = new Vector3(Screen.width - 200, 214f, 0f);
|
|
||||||
break;
|
|
||||||
case 4:
|
|
||||||
events[0].transform.position = new Vector3(Screen.width - 200, 134f, 0f);
|
|
||||||
events[1].transform.position = new Vector3(Screen.width - 200, 174f, 0f);
|
|
||||||
events[2].transform.position = new Vector3(Screen.width - 200, 214f, 0f);
|
|
||||||
events[3].transform.position = new Vector3(Screen.width - 200, 254f, 0f);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
public void CreateEvent(string msg)
|
|
||||||
{
|
|
||||||
Instantiate(eventObject, position, Quaternion.identity, parentEventObject);
|
|
||||||
eventObject.GetComponent<EventScript>().ChangeText(msg);
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
@@ -1,31 +0,0 @@
|
|||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEngine.UI;
|
|
||||||
|
|
||||||
public class EventScript : MonoBehaviour
|
|
||||||
{
|
|
||||||
//[SerializeField] private Text text;
|
|
||||||
void Start()
|
|
||||||
{
|
|
||||||
|
|
||||||
Invoke("Delete", 5f);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Update is called once per frame
|
|
||||||
void Update()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
public void ChangeText(string msg)
|
|
||||||
{
|
|
||||||
Text t = GetComponentInChildren<Text>();
|
|
||||||
t.text = msg;
|
|
||||||
}
|
|
||||||
|
|
||||||
void Delete()
|
|
||||||
{
|
|
||||||
Destroy(this.gameObject);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 9be9743e89535f6429f5773fd772d746
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
@@ -4,7 +4,6 @@ using UnityEngine;
|
|||||||
|
|
||||||
public class LightSwitch : Interactable
|
public class LightSwitch : Interactable
|
||||||
{
|
{
|
||||||
public GameObject GameManager;
|
|
||||||
public Light m_Light;
|
public Light m_Light;
|
||||||
public bool isOn;
|
public bool isOn;
|
||||||
|
|
||||||
@@ -30,14 +29,6 @@ public class LightSwitch : Interactable
|
|||||||
public override void Interact()
|
public override void Interact()
|
||||||
{
|
{
|
||||||
isOn = !isOn;
|
isOn = !isOn;
|
||||||
|
|
||||||
if (isOn) {
|
|
||||||
GameManager.GetComponent<EventLog>().CreateEvent("Licht2");
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
GameManager.GetComponent<EventLog>().CreateEvent("Licht1");
|
|
||||||
}
|
|
||||||
|
|
||||||
//Debug.Log("Click Light");
|
//Debug.Log("Click Light");
|
||||||
UpdateLight();
|
UpdateLight();
|
||||||
|
|||||||
@@ -4,9 +4,8 @@ using UnityEngine;
|
|||||||
|
|
||||||
public class TimeSwitchBtn: Interactable
|
public class TimeSwitchBtn: Interactable
|
||||||
{
|
{
|
||||||
public GameObject GameManager;
|
|
||||||
public bool dark;
|
public bool dark;
|
||||||
|
public GameObject GameManager;
|
||||||
|
|
||||||
public override string GetDescription()
|
public override string GetDescription()
|
||||||
{
|
{
|
||||||
@@ -30,12 +29,10 @@ public class TimeSwitchBtn: Interactable
|
|||||||
|
|
||||||
if (dark)
|
if (dark)
|
||||||
{
|
{
|
||||||
GameManager.GetComponent<EventLog>().CreateEvent("Tag!");
|
|
||||||
GameManager.GetComponent<TimeManager>().secondsOfDay = 0;
|
GameManager.GetComponent<TimeManager>().secondsOfDay = 0;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
GameManager.GetComponent<EventLog>().CreateEvent("Nacht!");
|
|
||||||
GameManager.GetComponent<TimeManager>().secondsOfDay = 30000;
|
GameManager.GetComponent<TimeManager>().secondsOfDay = 30000;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,5 +1,6 @@
|
|||||||
{
|
{
|
||||||
"dependencies": {
|
"dependencies": {
|
||||||
|
"com.unity.2d.sprite": "1.0.0",
|
||||||
"com.unity.collab-proxy": "1.9.0",
|
"com.unity.collab-proxy": "1.9.0",
|
||||||
"com.unity.ide.rider": "3.0.7",
|
"com.unity.ide.rider": "3.0.7",
|
||||||
"com.unity.ide.visualstudio": "2.0.11",
|
"com.unity.ide.visualstudio": "2.0.11",
|
||||||
|
|||||||
@@ -1,5 +1,11 @@
|
|||||||
{
|
{
|
||||||
"dependencies": {
|
"dependencies": {
|
||||||
|
"com.unity.2d.sprite": {
|
||||||
|
"version": "1.0.0",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "builtin",
|
||||||
|
"dependencies": {}
|
||||||
|
},
|
||||||
"com.unity.collab-proxy": {
|
"com.unity.collab-proxy": {
|
||||||
"version": "1.9.0",
|
"version": "1.9.0",
|
||||||
"depth": 0,
|
"depth": 0,
|
||||||
|
|||||||
@@ -362,7 +362,7 @@ InputManager:
|
|||||||
descriptiveName:
|
descriptiveName:
|
||||||
descriptiveNegativeName:
|
descriptiveNegativeName:
|
||||||
negativeButton:
|
negativeButton:
|
||||||
positiveButton: r
|
positiveButton: x
|
||||||
altNegativeButton:
|
altNegativeButton:
|
||||||
altPositiveButton:
|
altPositiveButton:
|
||||||
gravity: 1000
|
gravity: 1000
|
||||||
@@ -378,7 +378,7 @@ InputManager:
|
|||||||
descriptiveName:
|
descriptiveName:
|
||||||
descriptiveNegativeName:
|
descriptiveNegativeName:
|
||||||
negativeButton:
|
negativeButton:
|
||||||
positiveButton: q
|
positiveButton: y
|
||||||
altNegativeButton:
|
altNegativeButton:
|
||||||
altPositiveButton:
|
altPositiveButton:
|
||||||
gravity: 1000
|
gravity: 1000
|
||||||
|
|||||||
@@ -1,2 +1,2 @@
|
|||||||
m_EditorVersion: 2021.1.22f1
|
m_EditorVersion: 2021.1.23f1
|
||||||
m_EditorVersionWithRevision: 2021.1.22f1 (a137e5fb0427)
|
m_EditorVersionWithRevision: 2021.1.23f1 (b50729e604a9)
|
||||||
|
|||||||
@@ -10,6 +10,7 @@ TagManager:
|
|||||||
- Terrain
|
- Terrain
|
||||||
- Blueprint
|
- Blueprint
|
||||||
- StorageBuilding
|
- StorageBuilding
|
||||||
|
- FPSPlayer
|
||||||
layers:
|
layers:
|
||||||
- Default
|
- Default
|
||||||
- TransparentFX
|
- TransparentFX
|
||||||
|
|||||||
1
UserSettings/Search.settings
Normal file
@@ -0,0 +1 @@
|
|||||||
|
{}
|
||||||