mirror of
https://github.com/DerTyp7/fps-citybuild-unity.git
synced 2025-10-29 20:22:08 +01:00
Merge branch 'janis' into main
This commit is contained in:
8
Assets/Scripts/Building.meta
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8
Assets/Scripts/Building.meta
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12
Assets/Scripts/Building/Building.cs
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12
Assets/Scripts/Building/Building.cs
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@@ -0,0 +1,12 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public abstract class Building : MonoBehaviour
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{
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public abstract string GetTitle();
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public abstract string GetDescription();
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}
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11
Assets/Scripts/Building/Building.cs.meta
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11
Assets/Scripts/Building/Building.cs.meta
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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MonoImporter:
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externalObjects: {}
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75
Assets/Scripts/Building/BuildingBlueprint.cs
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75
Assets/Scripts/Building/BuildingBlueprint.cs
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@@ -0,0 +1,75 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public abstract class BuildingBlueprint : MonoBehaviour
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{
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public bool isColliding;
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public bool followMouse = true;
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public GameObject constructionPrefab;
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private GameObject terrain;
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Ray ray;
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public abstract void Init();
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public abstract void WhileColliding();
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public abstract void WhileNotColliding();
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private void Start()
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{
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terrain = GameObject.FindGameObjectWithTag("Terrain");
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Init();
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}
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//Collision
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public void OnCollisionEnter(Collision collision)
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{
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isColliding = true;
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Debug.Log("Colliding True");
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}
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public void OnCollisionStay(Collision collision)
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{
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isColliding = true;
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Debug.Log("Colliding True");
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}
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public void OnCollisionExit(Collision collision)
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{
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isColliding = false;
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Debug.Log("Colliding False");
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}
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//Placing
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public void Update()
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{
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if (followMouse)
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{
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//Following Mouse
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ray = Camera.main.ScreenPointToRay(Input.mousePosition);
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RaycastHit hitData;
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if (terrain.GetComponent<Collider>().Raycast(ray, out hitData, Mathf.Infinity))
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{
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transform.position = hitData.point;
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}
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}
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if (Input.GetMouseButtonDown(0) && !isColliding)
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{
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Instantiate(constructionPrefab, transform.position, transform.rotation);
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Destroy(this.gameObject);
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}
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if (isColliding)
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{
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WhileColliding();
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}
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else
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{
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WhileNotColliding();
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}
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}
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}
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11
Assets/Scripts/Building/BuildingBlueprint.cs.meta
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11
Assets/Scripts/Building/BuildingBlueprint.cs.meta
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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26
Assets/Scripts/Building/BuildingConstruction.cs
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26
Assets/Scripts/Building/BuildingConstruction.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public abstract class BuildingConstruction : MonoBehaviour
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{
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public GameObject building;
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public abstract bool CheckForResources();
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public abstract void Init();
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private void Start()
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{
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Init();
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}
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private void Update()
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{
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if (CheckForResources())
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{
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Instantiate(building, gameObject.transform.position, Quaternion.identity);
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Destroy(this.gameObject);
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}
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}
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}
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11
Assets/Scripts/Building/BuildingConstruction.cs.meta
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11
Assets/Scripts/Building/BuildingConstruction.cs.meta
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 891ae650cdb2a6a438a2fd1bbb520db2
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26
Assets/Scripts/Building/BuildingPlacement.cs
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26
Assets/Scripts/Building/BuildingPlacement.cs
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@@ -0,0 +1,26 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class BuildingPlacement : MonoBehaviour
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{
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[SerializeField] private GameObject terrain;
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[SerializeField] private GameObject prefab;
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Ray ray;
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void Update()
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{
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// Build Button Handler
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if (Input.GetButtonDown("Build"))
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{ // Wenn man den Button 'B'
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ray = Camera.main.ScreenPointToRay(Input.mousePosition);
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RaycastHit hitData;
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if (terrain.GetComponent<Collider>().Raycast(ray, out hitData, Mathf.Infinity))
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{
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Instantiate(prefab, hitData.point, Quaternion.identity);
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}
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}
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}
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}
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11
Assets/Scripts/Building/BuildingPlacement.cs.meta
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11
Assets/Scripts/Building/BuildingPlacement.cs.meta
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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8
Assets/Scripts/Building/House.meta
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8
Assets/Scripts/Building/House.meta
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@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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||||
guid: e0c8f7012e4cce54bb00c3edeac83c65
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folderAsset: yes
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26
Assets/Scripts/Building/House/HouseBlueprint.cs
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26
Assets/Scripts/Building/House/HouseBlueprint.cs
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@@ -0,0 +1,26 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class HouseBlueprint : BuildingBlueprint
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{
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public Material collisionMat;
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public Material blueprintMat;
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private Transform houseCube;
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public override void Init()
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{
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houseCube = gameObject.transform.Find("HouseCube");
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}
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public override void WhileColliding()
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{
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houseCube.GetComponent<MeshRenderer>().material = collisionMat;
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}
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public override void WhileNotColliding()
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{
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houseCube.GetComponent<MeshRenderer>().material = blueprintMat;
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}
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}
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11
Assets/Scripts/Building/House/HouseBlueprint.cs.meta
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11
Assets/Scripts/Building/House/HouseBlueprint.cs.meta
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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||||
guid: 6d49e2868fa536c4fac8ec278501f38b
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MonoImporter:
|
||||
externalObjects: {}
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||||
serializedVersion: 2
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||||
defaultReferences: []
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
|
||||
18
Assets/Scripts/Building/House/HouseBuildingScript.cs
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18
Assets/Scripts/Building/House/HouseBuildingScript.cs
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@@ -0,0 +1,18 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class HouseBuildingScript : Building
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{
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[SerializeField] private string title = "House";
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[SerializeField] private string description = "A place for people to live in.";
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public override string GetTitle()
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{
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return title;
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}
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public override string GetDescription()
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{
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return description;
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}
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}
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11
Assets/Scripts/Building/House/HouseBuildingScript.cs.meta
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11
Assets/Scripts/Building/House/HouseBuildingScript.cs.meta
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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||||
guid: 255558bfba6648641822c24b4555e7db
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||||
MonoImporter:
|
||||
externalObjects: {}
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||||
serializedVersion: 2
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||||
defaultReferences: []
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||||
executionOrder: 0
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||||
icon: {instanceID: 0}
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userData:
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assetBundleName:
|
||||
assetBundleVariant:
|
||||
31
Assets/Scripts/Building/House/HouseConstruction.cs
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31
Assets/Scripts/Building/House/HouseConstruction.cs
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@@ -0,0 +1,31 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class HouseConstruction : BuildingConstruction
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{
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private GameObject gameManager;
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[Header("Needed Resources")]
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[SerializeField] private int neededWood = 10;
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[Header("Having Resources")]
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[SerializeField] private int havingWood = 0;
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public override void Init()
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{
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gameManager = GameObject.Find("GameManager");
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gameManager.GetComponent<EventLog>().CreateEvent("Construction: House");
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}
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public override bool CheckForResources()
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{
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if (havingWood == neededWood)
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{
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gameManager.GetComponent<EventLog>().CreateEvent("Construction: House: finished");
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return true;
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}
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return false;
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}
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}
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11
Assets/Scripts/Building/House/HouseConstruction.cs.meta
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11
Assets/Scripts/Building/House/HouseConstruction.cs.meta
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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||||
guid: b49d2e0b5f1b960469b9dc34355fcc5f
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MonoImporter:
|
||||
externalObjects: {}
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||||
serializedVersion: 2
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||||
defaultReferences: []
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||||
executionOrder: 0
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||||
icon: {instanceID: 0}
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userData:
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||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
27
Assets/Scripts/Building/InfoSign.cs
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27
Assets/Scripts/Building/InfoSign.cs
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@@ -0,0 +1,27 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class InfoSign : Interactable
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{
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private Building parentBuilding;
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private void Start()
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{
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parentBuilding = this.transform.parent.gameObject.GetComponent<Building>();
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}
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public override string GetDescription()
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{
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return "Press [E] to get <color=blue>info</color>.";
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}
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public override void Interact()
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{
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Debug.Log(parentBuilding.GetTitle());
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Debug.Log("interact");
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}
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}
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11
Assets/Scripts/Building/InfoSign.cs.meta
Normal file
11
Assets/Scripts/Building/InfoSign.cs.meta
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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||||
guid: 0b83755523bca294c8ebaacb9bfd6f02
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MonoImporter:
|
||||
externalObjects: {}
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||||
serializedVersion: 2
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||||
defaultReferences: []
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executionOrder: 0
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||||
icon: {instanceID: 0}
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||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -7,11 +7,11 @@ public class EventLog : MonoBehaviour
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[Header("Event Log")]
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[SerializeField] private GameObject eventObject;
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[SerializeField] private Transform parentEventObject;
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Vector3 position = new Vector3 (Screen.width - 150, 134f, 0f);
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Vector3 position = new Vector3 (Screen.width-200, 134f, 0f);
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[SerializeField] GameObject[] events;
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void Start()
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{
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events = GameObject.FindGameObjectsWithTag("Event");
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}
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@@ -19,8 +19,7 @@ public class EventLog : MonoBehaviour
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void Update()
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{
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events = GameObject.FindGameObjectsWithTag("Event");
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//Debug.Log(events.Length);
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if(events.Length < 4)
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if(events.Length <= 4)
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{
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switch (events.Length)
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{
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@@ -45,22 +44,22 @@ public class EventLog : MonoBehaviour
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switch (events.Length)
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{
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case 1:
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events[0].transform.position = new Vector3(Screen.width - 150, 134f, 0f);
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events[0].transform.position = new Vector3(Screen.width - 200, 134f, 0f);
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break;
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case 2:
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events[0].transform.position = new Vector3(Screen.width - 150, 134f, 0f);
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events[1].transform.position = new Vector3(Screen.width - 150, 174f, 0f);
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events[0].transform.position = new Vector3(Screen.width - 200, 134f, 0f);
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events[1].transform.position = new Vector3(Screen.width - 200, 174f, 0f);
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break;
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case 3:
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events[0].transform.position = new Vector3(Screen.width - 150, 134f, 0f);
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events[1].transform.position = new Vector3(Screen.width - 150, 174f, 0f);
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events[2].transform.position = new Vector3(Screen.width - 150, 214f, 0f);
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events[0].transform.position = new Vector3(Screen.width - 200, 134f, 0f);
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events[1].transform.position = new Vector3(Screen.width - 200, 174f, 0f);
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events[2].transform.position = new Vector3(Screen.width - 200, 214f, 0f);
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break;
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case 4:
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events[0].transform.position = new Vector3(Screen.width - 150, 134f, 0f);
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events[1].transform.position = new Vector3(Screen.width - 150, 174f, 0f);
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events[2].transform.position = new Vector3(Screen.width - 150, 214f, 0f);
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events[3].transform.position = new Vector3(Screen.width - 150, 254f, 0f);
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events[0].transform.position = new Vector3(Screen.width - 200, 134f, 0f);
|
||||
events[1].transform.position = new Vector3(Screen.width - 200, 174f, 0f);
|
||||
events[2].transform.position = new Vector3(Screen.width - 200, 214f, 0f);
|
||||
events[3].transform.position = new Vector3(Screen.width - 200, 254f, 0f);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -72,12 +71,8 @@ public class EventLog : MonoBehaviour
|
||||
|
||||
public void CreateEvent(string msg)
|
||||
{
|
||||
if(events.Length < 4)
|
||||
{
|
||||
Instantiate(eventObject, position, Quaternion.identity, parentEventObject);
|
||||
eventObject.GetComponent<EventScript>().ChangeText(msg);
|
||||
}
|
||||
|
||||
Instantiate(eventObject, position, Quaternion.identity, parentEventObject);
|
||||
eventObject.GetComponent<EventScript>().ChangeText(msg);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user