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https://github.com/DerTyp7/fps-citybuild-unity.git
synced 2026-07-31 14:59:02 +02:00
updated
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@@ -31,6 +31,7 @@ public class BuildingBlueprint : MonoBehaviour
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//COLLISION
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if (isColliding)
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{
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Debug.Log("Collision");
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MeshRenderer[] mr = gameObject.GetComponent<Building>().FindChildByTag("Blueprint").GetComponentsInChildren<MeshRenderer>();
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foreach (MeshRenderer r in mr)
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{
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@@ -111,17 +112,17 @@ public class BuildingBlueprint : MonoBehaviour
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}
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//Collision
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public void OnCollisionEnter(Collision c)
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public void OnTriggerEnter(Collider other)
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{
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isColliding = true;
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Debug.Log("Colliding True");
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}
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public void OnCollisionStay(Collision c)
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public void OnTriggerStay(Collider other)
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{
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isColliding = true;
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Debug.Log("Colliding True");
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}
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public void OnCollisionExit(Collision c)
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public void OnTriggerExit(Collider other)
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{
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isColliding = false;
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Debug.Log("Colliding False");
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@@ -283,6 +283,7 @@ GameObject:
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serializedVersion: 6
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m_Component:
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- component: {fileID: 5360703793539700796}
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- component: {fileID: 1517405387498435762}
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m_Layer: 9
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m_Name: HouseBlueprint
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m_TagString: Blueprint
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@@ -306,6 +307,19 @@ Transform:
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m_Father: {fileID: 5360703794841841444}
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m_RootOrder: 1
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!65 &1517405387498435762
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BoxCollider:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 5360703793539700797}
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m_Material: {fileID: 0}
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m_IsTrigger: 1
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m_Enabled: 1
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serializedVersion: 2
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m_Size: {x: 92.57468, y: 48.040638, z: 29.317003}
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m_Center: {x: -4.6876817, y: 0.38128814, z: -0.8356206}
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--- !u!1 &5360703794001325736
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GameObject:
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m_ObjectHideFlags: 0
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@@ -316,6 +330,7 @@ GameObject:
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m_Component:
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- component: {fileID: 5360703794001325739}
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- component: {fileID: 5360703794001325738}
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- component: {fileID: 3042064361800759033}
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m_Layer: 0
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m_Name: House
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m_TagString: Building
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@@ -355,6 +370,19 @@ Rigidbody:
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m_Interpolate: 0
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m_Constraints: 126
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m_CollisionDetection: 0
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--- !u!65 &3042064361800759033
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BoxCollider:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 5360703794001325736}
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m_Material: {fileID: 0}
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m_IsTrigger: 0
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m_Enabled: 1
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serializedVersion: 2
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m_Size: {x: 80, y: 40, z: 30}
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m_Center: {x: 0, y: 0, z: 0}
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--- !u!1 &5360703794841841442
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GameObject:
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m_ObjectHideFlags: 0
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@@ -365,7 +393,6 @@ GameObject:
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m_Component:
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- component: {fileID: 5360703794841841444}
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- component: {fileID: 5360703794841841445}
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- component: {fileID: 5360703794841841446}
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m_Layer: 0
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m_Name: TestHouse
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m_TagString: Building
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@@ -406,19 +433,6 @@ MonoBehaviour:
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blueprintMat: {fileID: 2100000, guid: 78d3985cb7b88204b930cd05567c0c61, type: 2}
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collisionMat: {fileID: 2100000, guid: a1e8fb1ea637c0e45bed70dd7d1feaab, type: 2}
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buildingType: 0
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--- !u!65 &5360703794841841446
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BoxCollider:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 5360703794841841442}
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m_Material: {fileID: 0}
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m_IsTrigger: 0
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m_Enabled: 1
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serializedVersion: 2
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m_Size: {x: 1, y: 1, z: 1}
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m_Center: {x: 0, y: 0, z: 0}
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--- !u!1 &5360703794877200714
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GameObject:
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m_ObjectHideFlags: 0
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