mirror of
				https://github.com/DerTyp7/fps-citybuild-unity.git
				synced 2025-10-31 13:17:07 +01:00 
			
		
		
		
	Interactable Class
This commit is contained in:
		| @@ -0,0 +1,135 @@ | ||||
| using UnityEngine; | ||||
| using System.Collections; | ||||
| using UnityEngine.UI; | ||||
|  | ||||
|  | ||||
| namespace TMPro.Examples | ||||
| { | ||||
|      | ||||
|     public class Benchmark01_UGUI : MonoBehaviour | ||||
|     { | ||||
|  | ||||
|         public int BenchmarkType = 0; | ||||
|  | ||||
|         public Canvas canvas; | ||||
|         public TMP_FontAsset TMProFont; | ||||
|         public Font TextMeshFont; | ||||
|  | ||||
|         private TextMeshProUGUI m_textMeshPro; | ||||
|         //private TextContainer m_textContainer; | ||||
|         private Text m_textMesh; | ||||
|  | ||||
|         private const string label01 = "The <#0050FF>count is: </color>"; | ||||
|         private const string label02 = "The <color=#0050FF>count is: </color>"; | ||||
|  | ||||
|         //private const string label01 = "TextMesh <#0050FF>Pro!</color>  The count is: {0}"; | ||||
|         //private const string label02 = "Text Mesh<color=#0050FF>        The count is: </color>"; | ||||
|  | ||||
|         //private string m_string; | ||||
|         //private int m_frame; | ||||
|  | ||||
|         private Material m_material01; | ||||
|         private Material m_material02; | ||||
|  | ||||
|  | ||||
|  | ||||
|         IEnumerator Start() | ||||
|         { | ||||
|  | ||||
|  | ||||
|  | ||||
|             if (BenchmarkType == 0) // TextMesh Pro Component | ||||
|             { | ||||
|                 m_textMeshPro = gameObject.AddComponent<TextMeshProUGUI>(); | ||||
|                 //m_textContainer = GetComponent<TextContainer>(); | ||||
|  | ||||
|  | ||||
|                 //m_textMeshPro.anchorDampening = true; | ||||
|  | ||||
|                 if (TMProFont != null) | ||||
|                     m_textMeshPro.font = TMProFont; | ||||
|  | ||||
|                 //m_textMeshPro.font = Resources.Load("Fonts & Materials/Anton SDF", typeof(TextMeshProFont)) as TextMeshProFont; // Make sure the Anton SDF exists before calling this...            | ||||
|                 //m_textMeshPro.fontSharedMaterial = Resources.Load("Fonts & Materials/Anton SDF", typeof(Material)) as Material; // Same as above make sure this material exists. | ||||
|  | ||||
|                 m_textMeshPro.fontSize = 48; | ||||
|                 m_textMeshPro.alignment = TextAlignmentOptions.Center; | ||||
|                 //m_textMeshPro.anchor = AnchorPositions.Center; | ||||
|                 m_textMeshPro.extraPadding = true; | ||||
|                 //m_textMeshPro.outlineWidth = 0.25f; | ||||
|                 //m_textMeshPro.fontSharedMaterial.SetFloat("_OutlineWidth", 0.2f); | ||||
|                 //m_textMeshPro.fontSharedMaterial.EnableKeyword("UNDERLAY_ON"); | ||||
|                 //m_textMeshPro.lineJustification = LineJustificationTypes.Center; | ||||
|                 //m_textMeshPro.enableWordWrapping = true;     | ||||
|                 //m_textMeshPro.lineLength = 60;           | ||||
|                 //m_textMeshPro.characterSpacing = 0.2f; | ||||
|                 //m_textMeshPro.fontColor = new Color32(255, 255, 255, 255); | ||||
|  | ||||
|                 m_material01 = m_textMeshPro.font.material; | ||||
|                 m_material02 = Resources.Load<Material>("Fonts & Materials/LiberationSans SDF - BEVEL"); // Make sure the LiberationSans SDF exists before calling this...   | ||||
|  | ||||
|  | ||||
|             } | ||||
|             else if (BenchmarkType == 1) // TextMesh | ||||
|             { | ||||
|                 m_textMesh = gameObject.AddComponent<Text>(); | ||||
|  | ||||
|                 if (TextMeshFont != null) | ||||
|                 { | ||||
|                     m_textMesh.font = TextMeshFont; | ||||
|                     //m_textMesh.renderer.sharedMaterial = m_textMesh.font.material; | ||||
|                 } | ||||
|                 else | ||||
|                 { | ||||
|                     //m_textMesh.font = Resources.Load("Fonts/ARIAL", typeof(Font)) as Font; | ||||
|                     //m_textMesh.renderer.sharedMaterial = m_textMesh.font.material; | ||||
|                 } | ||||
|  | ||||
|                 m_textMesh.fontSize = 48; | ||||
|                 m_textMesh.alignment = TextAnchor.MiddleCenter; | ||||
|  | ||||
|                 //m_textMesh.color = new Color32(255, 255, 0, 255);     | ||||
|             } | ||||
|  | ||||
|  | ||||
|  | ||||
|             for (int i = 0; i <= 1000000; i++) | ||||
|             { | ||||
|                 if (BenchmarkType == 0) | ||||
|                 { | ||||
|                     m_textMeshPro.text = label01 + (i % 1000); | ||||
|                     if (i % 1000 == 999) | ||||
|                         m_textMeshPro.fontSharedMaterial = m_textMeshPro.fontSharedMaterial == m_material01 ? m_textMeshPro.fontSharedMaterial = m_material02 : m_textMeshPro.fontSharedMaterial = m_material01; | ||||
|  | ||||
|  | ||||
|  | ||||
|                 } | ||||
|                 else if (BenchmarkType == 1) | ||||
|                     m_textMesh.text = label02 + (i % 1000).ToString(); | ||||
|  | ||||
|                 yield return null; | ||||
|             } | ||||
|  | ||||
|  | ||||
|             yield return null; | ||||
|         } | ||||
|  | ||||
|  | ||||
|         /* | ||||
|         void Update() | ||||
|         { | ||||
|             if (BenchmarkType == 0) | ||||
|             { | ||||
|                 m_textMeshPro.text = (m_frame % 1000).ToString();             | ||||
|             } | ||||
|             else if (BenchmarkType == 1) | ||||
|             { | ||||
|                 m_textMesh.text = (m_frame % 1000).ToString(); | ||||
|             } | ||||
|  | ||||
|             m_frame += 1; | ||||
|         } | ||||
|         */ | ||||
|     } | ||||
|  | ||||
| } | ||||
		Reference in New Issue
	
	Block a user
	 DerTyp187
					DerTyp187