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	Interactable Class
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								Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark02.cs
									
									
									
									
									
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								Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark02.cs
									
									
									
									
									
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							| @@ -0,0 +1,97 @@ | ||||
| using UnityEngine; | ||||
| using System.Collections; | ||||
|  | ||||
|  | ||||
| namespace TMPro.Examples | ||||
| { | ||||
|  | ||||
|     public class Benchmark02 : MonoBehaviour | ||||
|     { | ||||
|  | ||||
|         public int SpawnType = 0; | ||||
|         public int NumberOfNPC = 12; | ||||
|  | ||||
|         public bool IsTextObjectScaleStatic; | ||||
|         private TextMeshProFloatingText floatingText_Script; | ||||
|  | ||||
|  | ||||
|         void Start() | ||||
|         { | ||||
|  | ||||
|             for (int i = 0; i < NumberOfNPC; i++) | ||||
|             { | ||||
|  | ||||
|  | ||||
|                 if (SpawnType == 0) | ||||
|                 { | ||||
|                     // TextMesh Pro Implementation | ||||
|                     GameObject go = new GameObject(); | ||||
|                     go.transform.position = new Vector3(Random.Range(-95f, 95f), 0.25f, Random.Range(-95f, 95f)); | ||||
|  | ||||
|                     TextMeshPro textMeshPro = go.AddComponent<TextMeshPro>(); | ||||
|  | ||||
|                     textMeshPro.autoSizeTextContainer = true; | ||||
|                     textMeshPro.rectTransform.pivot = new Vector2(0.5f, 0); | ||||
|  | ||||
|                     textMeshPro.alignment = TextAlignmentOptions.Bottom; | ||||
|                     textMeshPro.fontSize = 96; | ||||
|                     textMeshPro.enableKerning = false; | ||||
|  | ||||
|                     textMeshPro.color = new Color32(255, 255, 0, 255); | ||||
|                     textMeshPro.text = "!"; | ||||
|                     textMeshPro.isTextObjectScaleStatic = IsTextObjectScaleStatic; | ||||
|  | ||||
|                     // Spawn Floating Text | ||||
|                     floatingText_Script = go.AddComponent<TextMeshProFloatingText>(); | ||||
|                     floatingText_Script.SpawnType = 0; | ||||
|                     floatingText_Script.IsTextObjectScaleStatic = IsTextObjectScaleStatic; | ||||
|                 } | ||||
|                 else if (SpawnType == 1) | ||||
|                 { | ||||
|                     // TextMesh Implementation | ||||
|                     GameObject go = new GameObject(); | ||||
|                     go.transform.position = new Vector3(Random.Range(-95f, 95f), 0.25f, Random.Range(-95f, 95f)); | ||||
|  | ||||
|                     TextMesh textMesh = go.AddComponent<TextMesh>(); | ||||
|                     textMesh.font = Resources.Load<Font>("Fonts/ARIAL"); | ||||
|                     textMesh.GetComponent<Renderer>().sharedMaterial = textMesh.font.material; | ||||
|  | ||||
|                     textMesh.anchor = TextAnchor.LowerCenter; | ||||
|                     textMesh.fontSize = 96; | ||||
|  | ||||
|                     textMesh.color = new Color32(255, 255, 0, 255); | ||||
|                     textMesh.text = "!"; | ||||
|  | ||||
|                     // Spawn Floating Text | ||||
|                     floatingText_Script = go.AddComponent<TextMeshProFloatingText>(); | ||||
|                     floatingText_Script.SpawnType = 1; | ||||
|                 } | ||||
|                 else if (SpawnType == 2) | ||||
|                 { | ||||
|                     // Canvas WorldSpace Camera | ||||
|                     GameObject go = new GameObject(); | ||||
|                     Canvas canvas = go.AddComponent<Canvas>(); | ||||
|                     canvas.worldCamera = Camera.main; | ||||
|  | ||||
|                     go.transform.localScale = new Vector3(0.1f, 0.1f, 0.1f); | ||||
|                     go.transform.position = new Vector3(Random.Range(-95f, 95f), 5f, Random.Range(-95f, 95f)); | ||||
|  | ||||
|                     TextMeshProUGUI textObject = new GameObject().AddComponent<TextMeshProUGUI>(); | ||||
|                     textObject.rectTransform.SetParent(go.transform, false); | ||||
|  | ||||
|                     textObject.color = new Color32(255, 255, 0, 255); | ||||
|                     textObject.alignment = TextAlignmentOptions.Bottom; | ||||
|                     textObject.fontSize = 96; | ||||
|                     textObject.text = "!"; | ||||
|  | ||||
|                     // Spawn Floating Text | ||||
|                     floatingText_Script = go.AddComponent<TextMeshProFloatingText>(); | ||||
|                     floatingText_Script.SpawnType = 0; | ||||
|                 } | ||||
|  | ||||
|  | ||||
|  | ||||
|             } | ||||
|         } | ||||
|     } | ||||
| } | ||||
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