mirror of
				https://github.com/DerTyp7/fps-citybuild-unity.git
				synced 2025-10-31 13:17:07 +01:00 
			
		
		
		
	Interactable Class
This commit is contained in:
		
							
								
								
									
										92
									
								
								Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark03.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										92
									
								
								Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark03.cs
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,92 @@ | ||||
| using UnityEngine; | ||||
| using System.Collections; | ||||
| using UnityEngine.TextCore.LowLevel; | ||||
|  | ||||
|  | ||||
| namespace TMPro.Examples | ||||
| { | ||||
|  | ||||
|     public class Benchmark03 : MonoBehaviour | ||||
|     { | ||||
|         public enum BenchmarkType { TMP_SDF_MOBILE = 0, TMP_SDF__MOBILE_SSD = 1, TMP_SDF = 2, TMP_BITMAP_MOBILE = 3, TEXTMESH_BITMAP = 4 } | ||||
|  | ||||
|         public int NumberOfSamples = 100; | ||||
|         public BenchmarkType Benchmark; | ||||
|  | ||||
|         public Font SourceFont; | ||||
|  | ||||
|  | ||||
|         void Awake() | ||||
|         { | ||||
|  | ||||
|         } | ||||
|  | ||||
|  | ||||
|         void Start() | ||||
|         { | ||||
|             TMP_FontAsset fontAsset = null; | ||||
|  | ||||
|             // Create Dynamic Font Asset for the given font file. | ||||
|             switch (Benchmark) | ||||
|             { | ||||
|                 case BenchmarkType.TMP_SDF_MOBILE: | ||||
|                     fontAsset = TMP_FontAsset.CreateFontAsset(SourceFont, 90, 9, GlyphRenderMode.SDFAA, 256, 256, AtlasPopulationMode.Dynamic); | ||||
|                     break; | ||||
|                 case BenchmarkType.TMP_SDF__MOBILE_SSD: | ||||
|                     fontAsset = TMP_FontAsset.CreateFontAsset(SourceFont, 90, 9, GlyphRenderMode.SDFAA, 256, 256, AtlasPopulationMode.Dynamic); | ||||
|                     fontAsset.material.shader = Shader.Find("TextMeshPro/Mobile/Distance Field SSD"); | ||||
|                     break; | ||||
|                 case BenchmarkType.TMP_SDF: | ||||
|                     fontAsset = TMP_FontAsset.CreateFontAsset(SourceFont, 90, 9, GlyphRenderMode.SDFAA, 256, 256, AtlasPopulationMode.Dynamic); | ||||
|                     fontAsset.material.shader = Shader.Find("TextMeshPro/Distance Field"); | ||||
|                     break; | ||||
|                 case BenchmarkType.TMP_BITMAP_MOBILE: | ||||
|                     fontAsset = TMP_FontAsset.CreateFontAsset(SourceFont, 90, 9, GlyphRenderMode.SMOOTH, 256, 256, AtlasPopulationMode.Dynamic); | ||||
|                     break; | ||||
|             } | ||||
|  | ||||
|             for (int i = 0; i < NumberOfSamples; i++) | ||||
|             { | ||||
|                 switch (Benchmark) | ||||
|                 { | ||||
|                     case BenchmarkType.TMP_SDF_MOBILE: | ||||
|                     case BenchmarkType.TMP_SDF__MOBILE_SSD: | ||||
|                     case BenchmarkType.TMP_SDF: | ||||
|                     case BenchmarkType.TMP_BITMAP_MOBILE: | ||||
|                         { | ||||
|                             GameObject go = new GameObject(); | ||||
|                             go.transform.position = new Vector3(0, 1.2f, 0); | ||||
|  | ||||
|                             TextMeshPro textComponent = go.AddComponent<TextMeshPro>(); | ||||
|                             textComponent.font = fontAsset; | ||||
|                             textComponent.fontSize = 128; | ||||
|                             textComponent.text = "@"; | ||||
|                             textComponent.alignment = TextAlignmentOptions.Center; | ||||
|                             textComponent.color = new Color32(255, 255, 0, 255); | ||||
|  | ||||
|                             if (Benchmark == BenchmarkType.TMP_BITMAP_MOBILE) | ||||
|                                 textComponent.fontSize = 132; | ||||
|  | ||||
|                         } | ||||
|                         break; | ||||
|                     case BenchmarkType.TEXTMESH_BITMAP: | ||||
|                         { | ||||
|                             GameObject go = new GameObject(); | ||||
|                             go.transform.position = new Vector3(0, 1.2f, 0); | ||||
|  | ||||
|                             TextMesh textMesh = go.AddComponent<TextMesh>(); | ||||
|                             textMesh.GetComponent<Renderer>().sharedMaterial = SourceFont.material; | ||||
|                             textMesh.font = SourceFont; | ||||
|                             textMesh.anchor = TextAnchor.MiddleCenter; | ||||
|                             textMesh.fontSize = 130; | ||||
|  | ||||
|                             textMesh.color = new Color32(255, 255, 0, 255); | ||||
|                             textMesh.text = "@"; | ||||
|                         } | ||||
|                         break; | ||||
|                 } | ||||
|             } | ||||
|         } | ||||
|  | ||||
|     } | ||||
| } | ||||
		Reference in New Issue
	
	Block a user
	 DerTyp187
					DerTyp187