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	Interactable Class
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								Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark04.cs
									
									
									
									
									
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								Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark04.cs
									
									
									
									
									
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							| @@ -0,0 +1,85 @@ | ||||
| using UnityEngine; | ||||
| using System.Collections; | ||||
|  | ||||
|  | ||||
| namespace TMPro.Examples | ||||
| { | ||||
|      | ||||
|     public class Benchmark04 : MonoBehaviour | ||||
|     { | ||||
|  | ||||
|         public int SpawnType = 0; | ||||
|  | ||||
|         public int MinPointSize = 12; | ||||
|         public int MaxPointSize = 64; | ||||
|         public int Steps = 4; | ||||
|  | ||||
|         private Transform m_Transform; | ||||
|         //private TextMeshProFloatingText floatingText_Script; | ||||
|         //public Material material; | ||||
|  | ||||
|  | ||||
|         void Start() | ||||
|         { | ||||
|             m_Transform = transform; | ||||
|  | ||||
|             float lineHeight = 0; | ||||
|             float orthoSize = Camera.main.orthographicSize = Screen.height / 2; | ||||
|             float ratio = (float)Screen.width / Screen.height; | ||||
|  | ||||
|             for (int i = MinPointSize; i <= MaxPointSize; i += Steps) | ||||
|             { | ||||
|                 if (SpawnType == 0) | ||||
|                 { | ||||
|                     // TextMesh Pro Implementation | ||||
|                     GameObject go = new GameObject("Text - " + i + " Pts"); | ||||
|  | ||||
|                     if (lineHeight > orthoSize * 2) return; | ||||
|  | ||||
|                     go.transform.position = m_Transform.position + new Vector3(ratio * -orthoSize * 0.975f, orthoSize * 0.975f - lineHeight, 0); | ||||
|  | ||||
|                     TextMeshPro textMeshPro = go.AddComponent<TextMeshPro>(); | ||||
|  | ||||
|                     //textMeshPro.fontSharedMaterial = material; | ||||
|                     //textMeshPro.font = Resources.Load("Fonts & Materials/LiberationSans SDF", typeof(TextMeshProFont)) as TextMeshProFont; | ||||
|                     //textMeshPro.anchor = AnchorPositions.Left; | ||||
|                     textMeshPro.rectTransform.pivot = new Vector2(0, 0.5f); | ||||
|  | ||||
|                     textMeshPro.enableWordWrapping = false; | ||||
|                     textMeshPro.extraPadding = true; | ||||
|                     textMeshPro.isOrthographic = true; | ||||
|                     textMeshPro.fontSize = i; | ||||
|  | ||||
|                     textMeshPro.text = i + " pts - Lorem ipsum dolor sit..."; | ||||
|                     textMeshPro.color = new Color32(255, 255, 255, 255); | ||||
|  | ||||
|                     lineHeight += i; | ||||
|                 } | ||||
|                 else | ||||
|                 { | ||||
|                     // TextMesh Implementation | ||||
|                     // Causes crashes since atlas needed exceeds 4096 X 4096 | ||||
|                     /* | ||||
|                     GameObject go = new GameObject("Arial " + i); | ||||
|  | ||||
|                     //if (lineHeight > orthoSize * 2 * 0.9f) return; | ||||
|  | ||||
|                     go.transform.position = m_Transform.position + new Vector3(ratio * -orthoSize * 0.975f, orthoSize * 0.975f - lineHeight, 1); | ||||
|                                         | ||||
|                     TextMesh textMesh = go.AddComponent<TextMesh>(); | ||||
|                     textMesh.font = Resources.Load("Fonts/ARIAL", typeof(Font)) as Font; | ||||
|                     textMesh.renderer.sharedMaterial = textMesh.font.material; | ||||
|                     textMesh.anchor = TextAnchor.MiddleLeft; | ||||
|                     textMesh.fontSize = i * 10; | ||||
|  | ||||
|                     textMesh.color = new Color32(255, 255, 255, 255); | ||||
|                     textMesh.text = i + " pts - Lorem ipsum dolor sit..."; | ||||
|  | ||||
|                     lineHeight += i; | ||||
|                     */ | ||||
|                 } | ||||
|             } | ||||
|         } | ||||
|  | ||||
|     } | ||||
| } | ||||
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