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	Interactable Class
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		| @@ -0,0 +1,35 @@ | ||||
| using UnityEngine; | ||||
| using System.Collections; | ||||
| using TMPro; | ||||
|  | ||||
| public class EnvMapAnimator : MonoBehaviour { | ||||
|  | ||||
|     //private Vector3 TranslationSpeeds; | ||||
|     public Vector3 RotationSpeeds; | ||||
|     private TMP_Text m_textMeshPro; | ||||
|     private Material m_material; | ||||
|      | ||||
|  | ||||
|     void Awake() | ||||
|     { | ||||
|         //Debug.Log("Awake() on Script called."); | ||||
|         m_textMeshPro = GetComponent<TMP_Text>(); | ||||
|         m_material = m_textMeshPro.fontSharedMaterial; | ||||
|     } | ||||
|  | ||||
|     // Use this for initialization | ||||
| 	IEnumerator Start () | ||||
|     { | ||||
|         Matrix4x4 matrix = new Matrix4x4();  | ||||
|          | ||||
|         while (true) | ||||
|         { | ||||
|             //matrix.SetTRS(new Vector3 (Time.time * TranslationSpeeds.x, Time.time * TranslationSpeeds.y, Time.time * TranslationSpeeds.z), Quaternion.Euler(Time.time * RotationSpeeds.x, Time.time * RotationSpeeds.y , Time.time * RotationSpeeds.z), Vector3.one); | ||||
|              matrix.SetTRS(Vector3.zero, Quaternion.Euler(Time.time * RotationSpeeds.x, Time.time * RotationSpeeds.y , Time.time * RotationSpeeds.z), Vector3.one); | ||||
|  | ||||
|             m_material.SetMatrix("_EnvMatrix", matrix); | ||||
|  | ||||
|             yield return null; | ||||
|         } | ||||
| 	} | ||||
| } | ||||
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