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	Interactable Class
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		| @@ -0,0 +1,58 @@ | ||||
| using UnityEngine; | ||||
| using System.Collections; | ||||
|  | ||||
|  | ||||
| namespace TMPro.Examples | ||||
| { | ||||
|      | ||||
|     public class SimpleScript : MonoBehaviour | ||||
|     { | ||||
|  | ||||
|         private TextMeshPro m_textMeshPro; | ||||
|         //private TMP_FontAsset m_FontAsset; | ||||
|  | ||||
|         private const string label = "The <#0050FF>count is: </color>{0:2}"; | ||||
|         private float m_frame; | ||||
|  | ||||
|  | ||||
|         void Start() | ||||
|         { | ||||
|             // Add new TextMesh Pro Component | ||||
|             m_textMeshPro = gameObject.AddComponent<TextMeshPro>(); | ||||
|  | ||||
|             m_textMeshPro.autoSizeTextContainer = true; | ||||
|  | ||||
|             // Load the Font Asset to be used. | ||||
|             //m_FontAsset = Resources.Load("Fonts & Materials/LiberationSans SDF", typeof(TMP_FontAsset)) as TMP_FontAsset; | ||||
|             //m_textMeshPro.font = m_FontAsset; | ||||
|  | ||||
|             // Assign Material to TextMesh Pro Component | ||||
|             //m_textMeshPro.fontSharedMaterial = Resources.Load("Fonts & Materials/LiberationSans SDF - Bevel", typeof(Material)) as Material; | ||||
|             //m_textMeshPro.fontSharedMaterial.EnableKeyword("BEVEL_ON"); | ||||
|              | ||||
|             // Set various font settings. | ||||
|             m_textMeshPro.fontSize = 48; | ||||
|  | ||||
|             m_textMeshPro.alignment = TextAlignmentOptions.Center; | ||||
|              | ||||
|             //m_textMeshPro.anchorDampening = true; // Has been deprecated but under consideration for re-implementation. | ||||
|             //m_textMeshPro.enableAutoSizing = true; | ||||
|  | ||||
|             //m_textMeshPro.characterSpacing = 0.2f; | ||||
|             //m_textMeshPro.wordSpacing = 0.1f; | ||||
|  | ||||
|             //m_textMeshPro.enableCulling = true; | ||||
|             m_textMeshPro.enableWordWrapping = false; | ||||
|  | ||||
|             //textMeshPro.fontColor = new Color32(255, 255, 255, 255); | ||||
|         } | ||||
|  | ||||
|  | ||||
|         void Update() | ||||
|         { | ||||
|             m_textMeshPro.SetText(label, m_frame % 1000); | ||||
|             m_frame += 1 * Time.deltaTime; | ||||
|         } | ||||
|  | ||||
|     } | ||||
| } | ||||
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