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	Interactable Class
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		| @@ -0,0 +1,84 @@ | ||||
| using UnityEngine; | ||||
| using System.Collections; | ||||
|  | ||||
|  | ||||
| namespace TMPro.Examples | ||||
| { | ||||
|      | ||||
|     public class TMPro_InstructionOverlay : MonoBehaviour | ||||
|     { | ||||
|  | ||||
|         public enum FpsCounterAnchorPositions { TopLeft, BottomLeft, TopRight, BottomRight }; | ||||
|  | ||||
|         public FpsCounterAnchorPositions AnchorPosition = FpsCounterAnchorPositions.BottomLeft; | ||||
|  | ||||
|         private const string instructions = "Camera Control - <#ffff00>Shift + RMB\n</color>Zoom - <#ffff00>Mouse wheel."; | ||||
|  | ||||
|         private TextMeshPro m_TextMeshPro; | ||||
|         private TextContainer m_textContainer; | ||||
|         private Transform m_frameCounter_transform; | ||||
|         private Camera m_camera; | ||||
|  | ||||
|         //private FpsCounterAnchorPositions last_AnchorPosition; | ||||
|  | ||||
|         void Awake() | ||||
|         { | ||||
|             if (!enabled) | ||||
|                 return; | ||||
|  | ||||
|             m_camera = Camera.main; | ||||
|  | ||||
|             GameObject frameCounter = new GameObject("Frame Counter"); | ||||
|             m_frameCounter_transform = frameCounter.transform; | ||||
|             m_frameCounter_transform.parent = m_camera.transform; | ||||
|             m_frameCounter_transform.localRotation = Quaternion.identity; | ||||
|  | ||||
|  | ||||
|             m_TextMeshPro = frameCounter.AddComponent<TextMeshPro>(); | ||||
|             m_TextMeshPro.font = Resources.Load<TMP_FontAsset>("Fonts & Materials/LiberationSans SDF"); | ||||
|             m_TextMeshPro.fontSharedMaterial = Resources.Load<Material>("Fonts & Materials/LiberationSans SDF - Overlay"); | ||||
|  | ||||
|             m_TextMeshPro.fontSize = 30; | ||||
|  | ||||
|             m_TextMeshPro.isOverlay = true; | ||||
|             m_textContainer = frameCounter.GetComponent<TextContainer>(); | ||||
|  | ||||
|             Set_FrameCounter_Position(AnchorPosition); | ||||
|             //last_AnchorPosition = AnchorPosition; | ||||
|  | ||||
|             m_TextMeshPro.text = instructions; | ||||
|  | ||||
|         } | ||||
|  | ||||
|  | ||||
|  | ||||
|  | ||||
|         void Set_FrameCounter_Position(FpsCounterAnchorPositions anchor_position) | ||||
|         { | ||||
|  | ||||
|             switch (anchor_position) | ||||
|             { | ||||
|                 case FpsCounterAnchorPositions.TopLeft: | ||||
|                     //m_TextMeshPro.anchor = AnchorPositions.TopLeft; | ||||
|                     m_textContainer.anchorPosition = TextContainerAnchors.TopLeft; | ||||
|                     m_frameCounter_transform.position = m_camera.ViewportToWorldPoint(new Vector3(0, 1, 100.0f)); | ||||
|                     break; | ||||
|                 case FpsCounterAnchorPositions.BottomLeft: | ||||
|                     //m_TextMeshPro.anchor = AnchorPositions.BottomLeft; | ||||
|                     m_textContainer.anchorPosition = TextContainerAnchors.BottomLeft; | ||||
|                     m_frameCounter_transform.position = m_camera.ViewportToWorldPoint(new Vector3(0, 0, 100.0f)); | ||||
|                     break; | ||||
|                 case FpsCounterAnchorPositions.TopRight: | ||||
|                     //m_TextMeshPro.anchor = AnchorPositions.TopRight; | ||||
|                     m_textContainer.anchorPosition = TextContainerAnchors.TopRight; | ||||
|                     m_frameCounter_transform.position = m_camera.ViewportToWorldPoint(new Vector3(1, 1, 100.0f)); | ||||
|                     break; | ||||
|                 case FpsCounterAnchorPositions.BottomRight: | ||||
|                     //m_TextMeshPro.anchor = AnchorPositions.BottomRight; | ||||
|                     m_textContainer.anchorPosition = TextContainerAnchors.BottomRight; | ||||
|                     m_frameCounter_transform.position = m_camera.ViewportToWorldPoint(new Vector3(1, 0, 100.0f)); | ||||
|                     break; | ||||
|             } | ||||
|         } | ||||
|     } | ||||
| } | ||||
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