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	Interactable Class
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		| @@ -0,0 +1,79 @@ | ||||
| using UnityEngine; | ||||
| using System.Collections; | ||||
|  | ||||
|  | ||||
| namespace TMPro.Examples | ||||
| { | ||||
|      | ||||
|     public class TextMeshSpawner : MonoBehaviour | ||||
|     { | ||||
|  | ||||
|         public int SpawnType = 0; | ||||
|         public int NumberOfNPC = 12; | ||||
|  | ||||
|         public Font TheFont; | ||||
|  | ||||
|         private TextMeshProFloatingText floatingText_Script; | ||||
|  | ||||
|         void Awake() | ||||
|         { | ||||
|  | ||||
|         } | ||||
|  | ||||
|         void Start() | ||||
|         { | ||||
|  | ||||
|             for (int i = 0; i < NumberOfNPC; i++) | ||||
|             { | ||||
|                 if (SpawnType == 0) | ||||
|                 { | ||||
|                     // TextMesh Pro Implementation      | ||||
|                     //go.transform.localScale = new Vector3(2, 2, 2); | ||||
|                     GameObject go = new GameObject(); //"NPC " + i); | ||||
|                     go.transform.position = new Vector3(Random.Range(-95f, 95f), 0.5f, Random.Range(-95f, 95f)); | ||||
|  | ||||
|                     //go.transform.position = new Vector3(0, 1.01f, 0); | ||||
|                     //go.renderer.castShadows = false; | ||||
|                     //go.renderer.receiveShadows = false; | ||||
|                     //go.transform.rotation = Quaternion.Euler(0, Random.Range(0, 360), 0); | ||||
|  | ||||
|                     TextMeshPro textMeshPro = go.AddComponent<TextMeshPro>(); | ||||
|                     //textMeshPro.FontAsset = Resources.Load("Fonts & Materials/LiberationSans SDF", typeof(TextMeshProFont)) as TextMeshProFont; | ||||
|                     //textMeshPro.anchor = AnchorPositions.Bottom; | ||||
|                     textMeshPro.fontSize = 96; | ||||
|  | ||||
|                     textMeshPro.text = "!"; | ||||
|                     textMeshPro.color = new Color32(255, 255, 0, 255); | ||||
|                     //textMeshPro.Text = "!"; | ||||
|  | ||||
|  | ||||
|                     // Spawn Floating Text | ||||
|                     floatingText_Script = go.AddComponent<TextMeshProFloatingText>(); | ||||
|                     floatingText_Script.SpawnType = 0; | ||||
|                 } | ||||
|                 else | ||||
|                 { | ||||
|                     // TextMesh Implementation | ||||
|                     GameObject go = new GameObject(); //"NPC " + i); | ||||
|                     go.transform.position = new Vector3(Random.Range(-95f, 95f), 0.5f, Random.Range(-95f, 95f)); | ||||
|  | ||||
|                     //go.transform.position = new Vector3(0, 1.01f, 0); | ||||
|  | ||||
|                     TextMesh textMesh = go.AddComponent<TextMesh>(); | ||||
|                     textMesh.GetComponent<Renderer>().sharedMaterial = TheFont.material; | ||||
|                     textMesh.font = TheFont; | ||||
|                     textMesh.anchor = TextAnchor.LowerCenter; | ||||
|                     textMesh.fontSize = 96; | ||||
|  | ||||
|                     textMesh.color = new Color32(255, 255, 0, 255); | ||||
|                     textMesh.text = "!"; | ||||
|  | ||||
|                     // Spawn Floating Text | ||||
|                     floatingText_Script = go.AddComponent<TextMeshProFloatingText>(); | ||||
|                     floatingText_Script.SpawnType = 1; | ||||
|                 } | ||||
|             } | ||||
|         } | ||||
|  | ||||
|     } | ||||
| } | ||||
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