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	Interactable Class
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								Assets/TextMesh Pro/Shaders/TMP_Sprite.shader
									
									
									
									
									
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								Assets/TextMesh Pro/Shaders/TMP_Sprite.shader
									
									
									
									
									
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							| @@ -0,0 +1,116 @@ | ||||
| Shader "TextMeshPro/Sprite" | ||||
| { | ||||
| 	Properties | ||||
| 	{ | ||||
|         [PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {} | ||||
| 		_Color ("Tint", Color) = (1,1,1,1) | ||||
| 		 | ||||
| 		_StencilComp ("Stencil Comparison", Float) = 8 | ||||
| 		_Stencil ("Stencil ID", Float) = 0 | ||||
| 		_StencilOp ("Stencil Operation", Float) = 0 | ||||
| 		_StencilWriteMask ("Stencil Write Mask", Float) = 255 | ||||
| 		_StencilReadMask ("Stencil Read Mask", Float) = 255 | ||||
| 		 | ||||
| 		_CullMode ("Cull Mode", Float) = 0 | ||||
| 		_ColorMask ("Color Mask", Float) = 15 | ||||
| 		_ClipRect ("Clip Rect", vector) = (-32767, -32767, 32767, 32767) | ||||
|  | ||||
| 		[Toggle(UNITY_UI_ALPHACLIP)] _UseUIAlphaClip ("Use Alpha Clip", Float) = 0 | ||||
| 	} | ||||
|  | ||||
| 	SubShader | ||||
| 	{ | ||||
| 		Tags | ||||
| 		{  | ||||
| 			"Queue"="Transparent"  | ||||
| 			"IgnoreProjector"="True"  | ||||
| 			"RenderType"="Transparent"  | ||||
| 			"PreviewType"="Plane" | ||||
| 			"CanUseSpriteAtlas"="True" | ||||
| 		} | ||||
| 		 | ||||
| 		Stencil | ||||
| 		{ | ||||
| 			Ref [_Stencil] | ||||
| 			Comp [_StencilComp] | ||||
| 			Pass [_StencilOp]  | ||||
| 			ReadMask [_StencilReadMask] | ||||
| 			WriteMask [_StencilWriteMask] | ||||
| 		} | ||||
|  | ||||
| 		Cull [_CullMode] | ||||
| 		Lighting Off | ||||
| 		ZWrite Off | ||||
| 		ZTest [unity_GUIZTestMode] | ||||
| 		Blend SrcAlpha OneMinusSrcAlpha | ||||
| 		ColorMask [_ColorMask] | ||||
|  | ||||
| 		Pass | ||||
| 		{ | ||||
|             Name "Default" | ||||
| 		CGPROGRAM | ||||
| 			#pragma vertex vert | ||||
| 			#pragma fragment frag | ||||
|             #pragma target 2.0 | ||||
|  | ||||
| 			#include "UnityCG.cginc" | ||||
| 			#include "UnityUI.cginc" | ||||
|  | ||||
|             #pragma multi_compile __ UNITY_UI_CLIP_RECT | ||||
|             #pragma multi_compile __ UNITY_UI_ALPHACLIP | ||||
| 			 | ||||
| 			struct appdata_t | ||||
| 			{ | ||||
| 				float4 vertex   : POSITION; | ||||
| 				float4 color    : COLOR; | ||||
| 				float2 texcoord : TEXCOORD0; | ||||
|                 UNITY_VERTEX_INPUT_INSTANCE_ID | ||||
| 			}; | ||||
|  | ||||
| 			struct v2f | ||||
| 			{ | ||||
| 				float4 vertex   : SV_POSITION; | ||||
| 				fixed4 color    : COLOR; | ||||
|                 float2 texcoord  : TEXCOORD0; | ||||
| 				float4 worldPosition : TEXCOORD1; | ||||
|                 UNITY_VERTEX_OUTPUT_STEREO | ||||
| 			}; | ||||
| 			 | ||||
|             sampler2D _MainTex; | ||||
| 			fixed4 _Color; | ||||
| 			fixed4 _TextureSampleAdd; | ||||
| 			float4 _ClipRect; | ||||
|             float4 _MainTex_ST; | ||||
|  | ||||
|             v2f vert(appdata_t v) | ||||
| 			{ | ||||
| 				v2f OUT; | ||||
|                 UNITY_SETUP_INSTANCE_ID(v); | ||||
|                 UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(OUT); | ||||
|                 OUT.worldPosition = v.vertex; | ||||
| 				OUT.vertex = UnityObjectToClipPos(OUT.worldPosition); | ||||
|  | ||||
|                 OUT.texcoord = TRANSFORM_TEX(v.texcoord, _MainTex); | ||||
| 				 | ||||
|                 OUT.color = v.color * _Color; | ||||
| 				return OUT; | ||||
| 			} | ||||
|  | ||||
| 			fixed4 frag(v2f IN) : SV_Target | ||||
| 			{ | ||||
| 				half4 color = (tex2D(_MainTex, IN.texcoord) + _TextureSampleAdd) * IN.color; | ||||
| 				 | ||||
|                 #ifdef UNITY_UI_CLIP_RECT | ||||
| 					color.a *= UnityGet2DClipping(IN.worldPosition.xy, _ClipRect); | ||||
| 				#endif | ||||
|  | ||||
| 				#ifdef UNITY_UI_ALPHACLIP | ||||
| 					clip (color.a - 0.001); | ||||
| 				#endif | ||||
|  | ||||
| 				return color; | ||||
| 			} | ||||
| 		ENDCG | ||||
| 		} | ||||
| 	} | ||||
| } | ||||
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