Update PlayerMovement.cs

This commit is contained in:
DerTyp187
2021-09-29 20:12:28 +02:00
parent d211c0468e
commit 97d5ba183b

View File

@@ -24,6 +24,7 @@ public class PlayerMovement : MonoBehaviour
private Rigidbody rb; private Rigidbody rb;
private bool isGrounded; private bool isGrounded;
private float modifiedSpeed; private float modifiedSpeed;
private bool isJumpSprinting = false;
float x; float x;
float z; float z;
@@ -51,6 +52,12 @@ public class PlayerMovement : MonoBehaviour
{ {
//Check every frame if the player stands on the ground //Check every frame if the player stands on the ground
isGrounded = Physics.CheckSphere(groundCheck.position, groundDistance, groundMask); isGrounded = Physics.CheckSphere(groundCheck.position, groundDistance, groundMask);
if (isGrounded)
{
isJumpSprinting = false;
}
} }
private void MovementSpeed() private void MovementSpeed()
{ {
@@ -76,15 +83,7 @@ public class PlayerMovement : MonoBehaviour
{ {
isSneaking = false; isSneaking = false;
} }
} }
//Sprint jump
if (isSprinting && Input.GetButtonDown("Jump"))
{
Debug.Log("Jump Sprint");
rb.AddRelativeForce(Vector3.forward * jumpSprintSpeedModifier);
}
x = Input.GetAxis("Horizontal"); x = Input.GetAxis("Horizontal");
z = Input.GetAxis("Vertical"); z = Input.GetAxis("Vertical");