Building Rework

This commit is contained in:
DerTyp187
2021-10-07 09:35:55 +02:00
parent 4b595ad87c
commit 9efda5a8e2
44 changed files with 151 additions and 639 deletions

View File

@@ -0,0 +1,142 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BuildingBlueprint : MonoBehaviour
{
public Material collisionMat;
public Material blueprintMat;
private GameObject terrain;
private Canvas hud;
private bool isColliding;
Ray ray;
private void Start()
{
hud = GameObject.Find("HUD").GetComponent<Canvas>(); //Get HUD Canvas
terrain = GameObject.FindGameObjectWithTag("Terrain"); //Get Terrain
hud.enabled = false; //Hide HUD
}
public void Update()
{
FollowMouse();
Rotate();
//COLLISION
if (isColliding)
{
Debug.Log("Collision");
MeshRenderer[] mr = gameObject.GetComponentsInChildren<MeshRenderer>();
foreach (MeshRenderer r in mr)
{
r.material = collisionMat;
}
}
else
{
MeshRenderer[] mr = gameObject.GetComponentsInChildren<MeshRenderer>();
foreach (MeshRenderer r in mr)
{
r.material = blueprintMat;
}
}
//PLACE
if (Input.GetMouseButtonDown(0) && !isColliding)
{
gameObject.transform.parent.gameObject.GetComponent<Building>().Place(transform);
hud.enabled = true;
Destroy(gameObject);
}
if (Input.GetButtonDown("Build"))
{
hud.enabled = true;
Destroy(gameObject);
}
}
void FollowMouse()
{
ray = Camera.main.ScreenPointToRay(Input.mousePosition);
RaycastHit hitData;
if (terrain.GetComponent<Collider>().Raycast(ray, out hitData, Mathf.Infinity))
{
transform.position = hitData.point;
}
}
void Rotate()
{
if (Input.GetButtonDown("Rotate"))
{
Debug.Log("Rotate+");
if (Input.GetKey(KeyCode.LeftShift))
{
transform.Rotate(0, 5, 0);
}
else if (Input.GetKey(KeyCode.LeftControl))
{
transform.Rotate(0, 45, 0);
}
else
{
transform.Rotate(0, 22.5f, 0);
}
}
if (Input.GetButtonDown("CounterRotate"))
{
Debug.Log("Rotate-");
if (Input.GetKey(KeyCode.LeftShift))
{
transform.Rotate(0, -5, 0);
}
else if (Input.GetKey(KeyCode.LeftControl))
{
transform.Rotate(0, -45, 0);
}
else
{
transform.Rotate(0, -22.5f, 0);
}
}
}
//Collision
public void OnTriggerEnter(Collider other)
{
if(!(other.transform.tag == "Terrain"))
{
isColliding = true;
}
Debug.Log("Colliding True");
}
public void OnTriggerStay(Collider other)
{
if (!(other.transform.tag == "Terrain"))
{
isColliding = true;
}
Debug.Log("Colliding True");
}
public void OnTriggerExit(Collider other)
{
if (!(other.transform.tag == "Terrain"))
{
isColliding = false;
}
Debug.Log("Colliding False");
}
}