Building Rework

This commit is contained in:
DerTyp187
2021-10-07 09:35:55 +02:00
parent 4b595ad87c
commit 9efda5a8e2
44 changed files with 151 additions and 639 deletions

View File

@@ -0,0 +1,26 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BuildingPlacement : MonoBehaviour
{
[SerializeField] private GameObject terrain;
[SerializeField] private GameObject prefab;
Ray ray;
void Update()
{
// Build Button Handler
if (Input.GetButtonDown("Build"))
{ // Wenn man den Button 'B'
ray = Camera.main.ScreenPointToRay(Input.mousePosition);
RaycastHit hitData;
if (terrain.GetComponent<Collider>().Raycast(ray, out hitData, Mathf.Infinity))
{
Instantiate(prefab, hitData.point, Quaternion.identity);
}
}
}
}