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weights: [] - secondaryTextures: [] - spritePackingTag: - pSDRemoveMatte: 0 - pSDShowRemoveMatteOption: 0 - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Fantasy Skybox FREE/Readme.txt b/Assets/Fantasy Skybox FREE/Readme.txt deleted file mode 100644 index f9eaf08..0000000 --- a/Assets/Fantasy Skybox FREE/Readme.txt +++ /dev/null @@ -1,107 +0,0 @@ ------------------------------------- -Fantasy Skybox FREE 1.5.6 ------------------------------------- - - Fantasy Skybox FREE is free version of Fantasy Skybox, the free version contains 50 mid-quality skybox textures with sun/sunless and moon/moonless textures. - - Features: - - • 18 hand-painted mid-quality cubemap skyboxes. - • 32 mid-quality panoramic skyboxes. - • Sun/sunless and moon/moonless textures. - • Day, night, rainy snowy, sunrise, sunset textures. - • Desktop and Mobile friendly. - • Support all build player platforms. - - Compatible: - - • Unity 2019.3.0f1 or higher. - - Available on Unity Asset Store: - - Fantasy Skybox - https://assetstore.unity.com/packages/2d/textures-materials/sky/fantasy-skybox-18216 - - Fantasy Skybox FREE - https://assetstore.unity.com/packages/2d/textures-materials/sky/fantasy-skybox-free-18353 - - YouTube: - - • https://www.youtube.com/watch?v=gOSxvGfr3JY - ------------------------------------------------------------------- -Release notes ------------------------------------------------------------------- - - Version 1.5.6 - - • Added 16 mid-quality panoramic skyboxes (FS013 and FS017). - - Version 1.5.0 - - • Added 16 mid-quality panoramic skyboxes (FS002 and FS003). - • Updated classic skyboxes to mid-quality cubemap skyboxes. - • Rearraged folders. - • All classic skyboxes are moved to Classic folder. - • Updated demo scene. - • Unity 2019.3.0f1 or higher compatible. - - Version 1.4.0 - - • 'GE Touch Joystick' is removed from 'GE Common Assets' folder. - • Characters package of Standard Assets is no longer included. Users have to import it into Unity Editor before using the demo scene (see details in Readme.txt file). - • Updated demo scene. - • Unity 2017.3.1 or higher compatible. - Original - - Version 1.3.8 - - • Update Skybox parameters. - • Update demo scene. - • Unity 5.6.1 or higher compatible. - - Version 1.3.5 - - • Update GUI Animator FREE to version 1.1.5. - • Unity 5.5.1 or higher compatible. - - Version 1.3.0 - - • Fixed; Requested build target group doesn't exist in PlayerSettings validation. - • Update GUI Animator FREE to version 1.1.0. - • Unity 5.4.0 or higher compatible. - - Version 1.2.6 - - • Update GUI Animator FREE to version 1.0.1. - • Unity 4.7.1 or higher compatible. - • Unity 5.3.4 or higher compatible. - - Version 1.2.5 - - • Add Full Screen toggle button. - • Add Settings button and details panels. - • Change texture files now use jpg instead of tga. - • Fixed GUID conflict with other packages. - • Improve first person player controller. - • Update sample scripts. - • Update Demo scene. - 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90f, 170f, 0)); + } + + } + + //Try to find a directional light to use if we haven't set one + private void OnValidate() + { + if (DirectionalLight != null) + return; + + //Search for lighting tab sun + if (RenderSettings.sun != null) + { + DirectionalLight = RenderSettings.sun; + } + //Search scene for light that fits criteria (directional) + else + { + Light[] lights = GameObject.FindObjectsOfType(); + foreach (Light light in lights) + { + if (light.type == LightType.Directional) + { + DirectionalLight = light; + return; + } + } + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/LightingManager.cs.meta b/Assets/Scripts/LightingManager.cs.meta new file mode 100644 index 0000000..f422bf6 --- /dev/null +++ b/Assets/Scripts/LightingManager.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 9536869875fd37e4ba83c4f675ad13a8 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/LightingPreset.cs b/Assets/Scripts/LightingPreset.cs new file mode 100644 index 0000000..6951fd6 --- /dev/null +++ b/Assets/Scripts/LightingPreset.cs @@ -0,0 +1,10 @@ +using UnityEngine; + +[System.Serializable] +[CreateAssetMenu(fileName = "Lighting Preset", menuName = "Scriptables/Lighting Preset", order = 1)] +public class LightingPreset : ScriptableObject +{ + public Gradient AmbientColor; + public Gradient DirectionalColor; + public Gradient FogColor; +} \ No newline at end of file diff --git a/Assets/Scripts/LightingPreset.cs.meta b/Assets/Scripts/LightingPreset.cs.meta new file mode 100644 index 0000000..add78cb --- /dev/null +++ b/Assets/Scripts/LightingPreset.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: d8d88d7314c3e0844907ef188c4789f3 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/TimeManager.cs b/Assets/Scripts/TimeManager.cs index 1c95c28..a1b74f7 100644 --- a/Assets/Scripts/TimeManager.cs +++ b/Assets/Scripts/TimeManager.cs @@ -1,129 +1,47 @@ +using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; -//Eine Minute geht 0.23 Sekunden +//Die Sekunden werden gezählt public class TimeManager : MonoBehaviour { [Header("TimeManager")] - [SerializeField] private float timePeriod = 3f; - [SerializeField] private Text timeUI; + [SerializeField] private float timePeriod = 0.02f; - public int minutes = 0; - public int hours = 0; - public string current_time = ""; + public int secondsOfDay = 0; - public int day = 1; - public int month = 1; - public int year = -5000; - public string yearStr = ""; - public string current_date = ""; private void Start() { - InvokeRepeating("timeUpdate", 1f, timePeriod); + InvokeRepeating("TimeUpdate", 1f, timePeriod); + } + private void TimeUpdate() + { + secondsOfDay++; } - - void timeUpdate() + public float GetTimeOfDayFloat() { - //Count - minutes += 1; - - countTime(); - countDate(); - - timeUI.text = current_time; - - /* - Debug.Log(current_time); - Debug.Log(current_date); - */ + float timeOfDay = ((float)secondsOfDay / (float)3600); + return timeOfDay; } - - private void countTime() + public string GetTimeString(bool seconds = false) { - //Time - if (minutes >= 60) - { - minutes = 0; - hours += 1; - } + TimeSpan time = TimeSpan.FromSeconds(secondsOfDay); + string str = ""; - - //Current Time String - if (hours <= 9) + if (seconds) { - current_time = "0" + hours + ":"; + str = time.ToString(@"hh\:mm\:ss"); } else { - current_time = hours + ":"; + str = time.ToString(@"hh\:mm"); } + - if (minutes <= 9) - { - current_time += "0" + minutes; - } - else - { - current_time += minutes; - } - } - - private void countDate() - { - //Date - if (hours >= 24) - { - hours = 0; - day += 1; - } - else if (day > 31) - { - day = 1; - month += 1; - } - else if (month > 12) - { - month = 1; - year += 1; - } - - //Format Year - if (year < 0) - { - yearStr = year * -1 + "B.C."; - } - else if (year > 0) - { - yearStr = year + "A.C."; - } - else - { - yearStr = "0"; - } - - //current Date - if (day <= 9) - { - current_date = "0" + day + "/"; - } - else - { - current_date = day + "/"; - } - - if (month <= 9) - { - current_date += "0" + month + "/"; - } - else - { - current_date += month + "/"; - } - - current_date += yearStr; + return str; } } diff --git a/Assets/Scripts/TimeTextScript.cs b/Assets/Scripts/TimeTextScript.cs new file mode 100644 index 0000000..235a4c2 --- /dev/null +++ b/Assets/Scripts/TimeTextScript.cs @@ -0,0 +1,22 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; + +public class TimeTextScript : MonoBehaviour +{ + [SerializeField] private GameObject GamerManager; + + private string timeStr = ""; + private Text timeText; + + private void Start() + { + timeText = GetComponent(); + } + void Update() + { + timeStr = GamerManager.GetComponent().GetTimeString(); + timeText.text = timeStr; + } +} diff --git a/Assets/Scripts/TimeTextScript.cs.meta b/Assets/Scripts/TimeTextScript.cs.meta new file mode 100644 index 0000000..17b8f73 --- /dev/null +++ b/Assets/Scripts/TimeTextScript.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 19f9379cc95b36d44bd902c97580c107 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Fantasy Skybox FREE/Materials/Classic.meta b/Assets/Textures.meta similarity index 77% rename from Assets/Fantasy Skybox FREE/Materials/Classic.meta rename to Assets/Textures.meta index 70cf0a7..cda169b 100644 --- a/Assets/Fantasy Skybox FREE/Materials/Classic.meta +++ b/Assets/Textures.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 69ee00d9176dabc4687615071b161c20 +guid: 9e362dd0c2229b248a840821ff5c86c9 folderAsset: yes DefaultImporter: externalObjects: {} diff --git a/Assets/Fantasy Skybox FREE/Scenes/TerrainDirt.terrainlayer b/Assets/Textures/NewLayer.terrainlayer similarity index 71% rename from Assets/Fantasy Skybox FREE/Scenes/TerrainDirt.terrainlayer rename to Assets/Textures/NewLayer.terrainlayer index fad12dd..d545b81 100644 --- a/Assets/Fantasy Skybox FREE/Scenes/TerrainDirt.terrainlayer +++ b/Assets/Textures/NewLayer.terrainlayer @@ -6,11 +6,11 @@ TerrainLayer: m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} - 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