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PathMap Class
+Made the PathMap into a standalone class
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@@ -308,6 +308,7 @@ GameObject:
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serializedVersion: 6
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m_Component:
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- component: {fileID: 1438121555}
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- component: {fileID: 1438121556}
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m_Layer: 0
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m_Name: Map
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m_TagString: Untagged
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@@ -329,3 +330,15 @@ Transform:
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m_Father: {fileID: 0}
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m_RootOrder: 2
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!114 &1438121556
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1438121554}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: ef9b1c03bb478e84b931f1cbb3bbab8c, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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