PathMap Class

+Made the PathMap into a standalone class
This commit is contained in:
juliuse98
2021-09-28 11:22:17 +02:00
parent be3906af4d
commit c2f412b62e
5 changed files with 280 additions and 79 deletions

View File

@@ -1,3 +1,5 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
@@ -6,12 +8,32 @@ public class PathNode
{
private Vector3 position;
public Vector2 index;
private float score;
public PathNode(Vector3 Pos, float Score) {
public Vector2Int index;
private float scoreF;
private float scoreG;
private float scoreH;
public List<PathNode> neigbors;
private PathMap lowerLevel;
private PathNode previous;
public PathNode(Vector3 Pos)
{
neigbors = new List<PathNode>();
position = Pos;
score = Score;
scoreG = Mathf.Infinity;
scoreF = Mathf.Infinity;
scoreH = Mathf.Infinity;
}
public void activateNextLevel()
{
//lowerLevel = new PathMap(30, 30, float width, float height);
}
public Vector3 Position { get => position; set => position = value; }
public float Hscore { get => scoreH; set => scoreH = value; }
public float Gscore { get => scoreG; set => scoreG = value; }
public float Fscore { get => scoreF; set => scoreF = value; }
public PathNode Previous { get => previous; set => previous = value; }
}