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Users have to import it into Unity Editor before using the demo scene (see details in Readme.txt file). + • Updated demo scene. + • Unity 2017.3.1 or higher compatible. + Original + + Version 1.3.8 + + • Update Skybox parameters. + • Update demo scene. + • Unity 5.6.1 or higher compatible. + + Version 1.3.5 + + • Update GUI Animator FREE to version 1.1.5. + • Unity 5.5.1 or higher compatible. + + Version 1.3.0 + + • Fixed; Requested build target group doesn't exist in PlayerSettings validation. + • Update GUI Animator FREE to version 1.1.0. + • Unity 5.4.0 or higher compatible. + + Version 1.2.6 + + • Update GUI Animator FREE to version 1.0.1. + • Unity 4.7.1 or higher compatible. + • Unity 5.3.4 or higher compatible. + + Version 1.2.5 + + • Add Full Screen toggle button. + • Add Settings button and details panels. + • Change texture files now use jpg instead of tga. + • Fixed GUID conflict with other packages. + • Improve first person player controller. + • Update sample scripts. + • 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eventObject; + [SerializeField] private Transform parentEventObject; + Vector3 position = new Vector3 (796f, 134f, 0f); + [SerializeField] GameObject[] events; + void Start() + { + + + } + + // Update is called once per frame + void Update() + { + events = GameObject.FindGameObjectsWithTag("Event"); + + if(events.Length < 4) + { + switch (events.Length) + { + case 0: + position.y = 134f; + break; + case 1: + position.y = 174f; + break; + case 2: + position.y = 214f; + break; + case 3: + position.y = 254f; + break; + } + + //Relocate + + for (int i = 0; i < events.Length; i++) + { + switch (events.Length) + { + case 1: + events[0].transform.position = new Vector3(796f, 134f, 0f); + break; + case 2: + events[0].transform.position = new Vector3(796f, 134f, 0f); + events[1].transform.position = new Vector3(796f, 174f, 0f); + break; + case 3: + events[0].transform.position = new Vector3(796f, 134f, 0f); + events[1].transform.position = new Vector3(796f, 174f, 0f); + events[2].transform.position = new Vector3(796f, 214f, 0f); + break; + case 4: + events[0].transform.position = new Vector3(796f, 134f, 0f); + events[1].transform.position = new Vector3(796f, 174f, 0f); + events[2].transform.position = new Vector3(796f, 214f, 0f); + events[3].transform.position = new Vector3(796f, 254f, 0f); + break; + } + } + + + } + + } + + public void CreateEvent(string msg) + { + Instantiate(eventObject, position, Quaternion.identity, parentEventObject); + eventObject.GetComponent().ChangeText(msg); + } + +} diff --git a/Assets/Scripts/EventLog.cs.meta b/Assets/Scripts/EventLog.cs.meta new file mode 100644 index 0000000..881c62f --- /dev/null +++ b/Assets/Scripts/EventLog.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 41974f676d374a946813f4863f75f978 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/EventScript.cs b/Assets/Scripts/EventScript.cs new file mode 100644 index 0000000..bea6d6d --- /dev/null +++ b/Assets/Scripts/EventScript.cs @@ -0,0 +1,31 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; + +public class EventScript : MonoBehaviour +{ + //[SerializeField] private Text text; + void Start() + { + + Invoke("Delete", 5f); + } + + // Update is called once per frame + void Update() + { + + } + + public void ChangeText(string msg) + { + Text t = GetComponentInChildren(); + t.text = msg; + } + + void Delete() + { + Destroy(this.gameObject); + } +} diff --git a/Assets/Scripts/EventScript.cs.meta b/Assets/Scripts/EventScript.cs.meta new file mode 100644 index 0000000..3e9d7cc --- /dev/null +++ b/Assets/Scripts/EventScript.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 9be9743e89535f6429f5773fd772d746 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/PlayerMovement.cs b/Assets/Scripts/PlayerMovement.cs index 33cb037..734d303 100644 --- a/Assets/Scripts/PlayerMovement.cs +++ b/Assets/Scripts/PlayerMovement.cs @@ -9,10 +9,12 @@ public class PlayerMovement : MonoBehaviour //[SerializeField] private Transform playerTransform; [SerializeField] private float speed = 12f; [SerializeField] private float airSpeed = 0.6f; + [SerializeField] private float sneakSpeed = 0.4f; [SerializeField] private float sprintSpeed = 1.8f; [SerializeField] private float sprintAirSpeed = 1.4f; [SerializeField] private float gravity = -9.81f; [SerializeField] private float jumpHeight = 3f; + [SerializeField] private Transform groundCheck; [SerializeField] private float groundDistance = 0.4f; @@ -21,12 +23,7 @@ public class PlayerMovement : MonoBehaviour private Vector3 velocity; private bool isGrounded; private bool isSprinting = false; - - void Start() - { - - } - + private bool isSneaking = false; void Update() { @@ -64,9 +61,14 @@ public class PlayerMovement : MonoBehaviour //SNEAK if (Input.GetButton("Sneak")) { - print("Sneak"); + move *= sneakSpeed; + isSneaking = true; //Kommt mit character model und animations } + else + { + isSneaking = false; + } isSprinting = false; } diff --git a/Assets/Scripts/TimeManager.cs b/Assets/Scripts/TimeManager.cs new file mode 100644 index 0000000..1c95c28 --- /dev/null +++ b/Assets/Scripts/TimeManager.cs @@ -0,0 +1,129 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; +//Eine Minute geht 0.23 Sekunden + +public class TimeManager : MonoBehaviour +{ + [Header("TimeManager")] + [SerializeField] private float timePeriod = 3f; + [SerializeField] private Text timeUI; + + public int minutes = 0; + public int hours = 0; + public string current_time = ""; + + public int day = 1; + public int month = 1; + public int year = -5000; + public string yearStr = ""; + public string current_date = ""; + + private void Start() + { + InvokeRepeating("timeUpdate", 1f, timePeriod); + } + + + void timeUpdate() + { + //Count + minutes += 1; + + countTime(); + countDate(); + + timeUI.text = current_time; + + /* + Debug.Log(current_time); + Debug.Log(current_date); + */ + } + + private void countTime() + { + //Time + if (minutes >= 60) + { + minutes = 0; + hours += 1; + } + + + //Current Time String + if (hours <= 9) + { + current_time = "0" + hours + ":"; + } + else + { + current_time = hours + ":"; + } + + if (minutes <= 9) + { + current_time += "0" + minutes; + } + else + { + current_time += minutes; + } + } + + private void countDate() + { + //Date + if (hours >= 24) + { + hours = 0; + day += 1; + } + else if (day > 31) + { + day = 1; + month += 1; + } + else if (month > 12) + { + month = 1; + year += 1; + } + + //Format Year + if (year < 0) + { + yearStr = year * -1 + "B.C."; + } + else if (year > 0) + { + yearStr = year + "A.C."; + } + else + { + yearStr = "0"; + } + + //current Date + if (day <= 9) + { + current_date = "0" + day + "/"; + } + else + { + current_date = day + "/"; + } + + if (month <= 9) + { + current_date += "0" + month + "/"; + } + else + { + current_date += month + "/"; + } + + current_date += yearStr; + } +} diff --git a/Assets/Scripts/TimeManager.cs.meta b/Assets/Scripts/TimeManager.cs.meta new file mode 100644 index 0000000..5c522cc --- /dev/null +++ b/Assets/Scripts/TimeManager.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 94aea2e8606a6154da5328aefe2b6705 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/ProjectSettings/TagManager.asset b/ProjectSettings/TagManager.asset index 27901b3..b99a8af 100644 --- a/ProjectSettings/TagManager.asset +++ b/ProjectSettings/TagManager.asset @@ -3,7 +3,9 @@ --- !u!78 &1 TagManager: serializedVersion: 2 - tags: [] + tags: + - Undefined + - Event layers: - Default - TransparentFX