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https://github.com/DerTyp7/fps-citybuild-unity.git
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Item Scriptable Object, Basic Resource Manager
This commit is contained in:
8
Assets/Scripts/Resources/Items.meta
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8
Assets/Scripts/Resources/Items.meta
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fileFormatVersion: 2
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guid: 6dd941a22f986e3439f2aaa7c5219004
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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17
Assets/Scripts/Resources/Items/Wood.asset
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17
Assets/Scripts/Resources/Items/Wood.asset
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 232c60ba7df6f074d9c92fa97215e412, type: 3}
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m_Name: Wood
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m_EditorClassIdentifier:
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name: Wood
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icon: {fileID: 10915, guid: 0000000000000000f000000000000000, type: 0}
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isDefaultItem: 0
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8
Assets/Scripts/Resources/Items/Wood.asset.meta
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8
Assets/Scripts/Resources/Items/Wood.asset.meta
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fileFormatVersion: 2
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guid: 89329e8fd5243144e83e179fb10df382
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NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 11400000
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userData:
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assetBundleName:
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assetBundleVariant:
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8
Assets/Scripts/Resources/Scripts.meta
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8
Assets/Scripts/Resources/Scripts.meta
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@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: d06f1d835d44a674cbb2ca674e31830d
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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14
Assets/Scripts/Resources/Scripts/Item.cs
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14
Assets/Scripts/Resources/Scripts/Item.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[CreateAssetMenu(fileName = "New Item", menuName = "Resources/Item")]
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public class Item : ScriptableObject
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{
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new public string name = "New Item";
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public string uuid = "new_item";
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public Sprite icon = null;
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public bool isDefaultItem = false;
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}
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11
Assets/Scripts/Resources/Scripts/Item.cs.meta
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11
Assets/Scripts/Resources/Scripts/Item.cs.meta
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 232c60ba7df6f074d9c92fa97215e412
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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19
Assets/Scripts/Resources/Scripts/ResourceManager.cs
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19
Assets/Scripts/Resources/Scripts/ResourceManager.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class ResourceManager: MonoBehaviour
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{
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[SerializeField] private List<Item> itemList;
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public void Remove(Item item)
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{
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itemList.Remove(item);
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}
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public void Add(Item item)
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{
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itemList.Add(item);
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}
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}
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11
Assets/Scripts/Resources/Scripts/ResourceManager.cs.meta
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11
Assets/Scripts/Resources/Scripts/ResourceManager.cs.meta
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 241231c1be475704d8a3fded0c1a9d63
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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