diff --git a/Assets/Scenes/SampleScene.unity b/Assets/Scenes/SampleScene.unity index 389298c..861dc90 100644 --- a/Assets/Scenes/SampleScene.unity +++ b/Assets/Scenes/SampleScene.unity @@ -38,7 +38,7 @@ RenderSettings: m_ReflectionIntensity: 1 m_CustomReflection: {fileID: 0} m_Sun: {fileID: 705507994} - m_IndirectSpecularColor: {r: 0.062805, g: 0.05929555, b: 0.058502227, a: 1} + m_IndirectSpecularColor: {r: 0.2277222, g: 0.2251251, b: 0.2237271, a: 1} m_UseRadianceAmbientProbe: 0 --- !u!157 &3 LightmapSettings: diff --git a/Assets/Scripts/Building/BuildingBlueprint.cs b/Assets/Scripts/Building/BuildingBlueprint.cs index 258c726..89ae7ea 100644 --- a/Assets/Scripts/Building/BuildingBlueprint.cs +++ b/Assets/Scripts/Building/BuildingBlueprint.cs @@ -19,6 +19,12 @@ public abstract class BuildingBlueprint : MonoBehaviour private void Start() { + GameObject[] blueprints = GameObject.FindGameObjectsWithTag("Blueprint"); + foreach (GameObject blueprint in blueprints) + GameObject.Destroy(blueprint); + + gameObject.tag = "Blueprint"; + terrain = GameObject.FindGameObjectWithTag("Terrain"); Init(); } diff --git a/ProjectSettings/TagManager.asset b/ProjectSettings/TagManager.asset index 269c1c9..f85a7cf 100644 --- a/ProjectSettings/TagManager.asset +++ b/ProjectSettings/TagManager.asset @@ -8,6 +8,7 @@ TagManager: - Event - Building - Terrain + - Blueprint layers: - Default - TransparentFX