using System.Collections; using System.Collections.Generic; using UnityEngine; public class HouseBlueprint : BuildingBlueprint { public Material collisionMat; public Material blueprintMat; private Transform houseCube; public override void Init() { houseCube = gameObject.transform.Find("HouseCube"); } public override void WhileColliding() { houseCube.GetComponent().material = collisionMat; } public override void WhileNotColliding() { houseCube.GetComponent().material = blueprintMat; } }