using System.Collections; using System.Collections.Generic; using UnityEngine; public class TimeSwitchBtn: Interactable { public bool dark; public GameObject GameManager; public override string GetDescription() { if (dark) { return "Press [E] to skip to night."; } else { return "Press [E] to skip to day."; } } public override void Interact() { if (dark) { GameManager.GetComponent().secondsOfDay = 0; } else { GameManager.GetComponent().secondsOfDay = 30000; } } }