using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LightSwitch : Interactable
{
    public Light m_Light;
    public bool isOn;
    private void Start()
    {
        UpdateLight();
    }
    private void UpdateLight()
    {
        m_Light.enabled = isOn;
    }
    public override string GetDescription()
    {
        if (isOn)
        {
            return "Press [E] to turn off the light.";
        }
        return "Press [E] to turn on the light.";
    }
    public override void Interact()
    {
        isOn = !isOn;
        
        //Debug.Log("Click Light");
        UpdateLight();
    }
}