using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TimeSwitchBtn: Interactable
{
    public bool dark;
    public GameObject GameManager;
    public override string GetDescription()
    {
        if (dark)
        {
            
            return "Press [E] to skip to night.";
        }
        else
        {
            
            return "Press [E] to skip to day.";
        }
    }
    public override void Interact()
    {
  
        if (dark)
        {
            GameManager.GetComponent().secondsOfDay = 0;
        }
        else
        {
            GameManager.GetComponent().secondsOfDay = 30000;
        }
    }
}