using System.Collections; using System.Collections.Generic; using UnityEngine; public class HouseConstruction : BuildingConstruction { [Header("Needed Resources")] [SerializeField] private int neededWood = 10; [Header("Having Resources")] [SerializeField] private int havingWood = 0; public override void Init() { } public override bool CheckForResources() { if (havingWood == neededWood) { return true; } return false; } }