using System.Collections; using System.Collections.Generic; using UnityEngine; public class PathNode { private Vector3 position; public Vector2 index; private float scoreF; private float scoreG; private float scoreH; public List neigbors; private PathNode previous; public PathNode(Vector3 Pos) { neigbors = new List(); position = Pos; scoreG = Mathf.Infinity; scoreF = Mathf.Infinity; scoreH = Mathf.Infinity; } public Vector3 Position { get => position; set => position = value; } public float Hscore { get => scoreH; set => scoreH = value; } public float Gscore { get => scoreG; set => scoreG = value; } public float Fscore { get => scoreF; set => scoreF = value; } public PathNode Previous { get => previous; set => previous = value; } }