using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class TimeTextScript : MonoBehaviour { private GameObject GameManager; private string timeStr = ""; private Text timeText; private void Start() { GameManager = GameObject.Find("GameManager"); timeText = GetComponent(); } void Update() { timeStr = GameManager.GetComponent().GetTimeString(); timeText.text = timeStr; } }