using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class EventScript : MonoBehaviour { //[SerializeField] private Text text; void Start() { Invoke("Delete", 5f); } // Update is called once per frame void Update() { } public void ChangeText(string msg) { Text t = GetComponentInChildren(); t.text = msg; } void Delete() { Destroy(this.gameObject); } }