using System.Collections; using System.Collections.Generic; using UnityEngine; public class Minimap : MonoBehaviour { [SerializeField] private Transform player; private void LateUpdate() { Vector3 newPosition = player.position; newPosition.y = transform.position.y; transform.position = newPosition; transform.rotation = Quaternion.Euler(90f, player.eulerAngles.y, 0f); } }