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			18 lines
		
	
	
		
			425 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			18 lines
		
	
	
		
			425 B
		
	
	
	
		
			C#
		
	
	
	
	
	
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Minimap : MonoBehaviour
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{
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    [SerializeField] private Transform player;
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    private void LateUpdate()
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    {
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        Vector3 newPosition = player.position;
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        newPosition.y = transform.position.y;
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        transform.position = newPosition;
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        transform.rotation = Quaternion.Euler(90f, player.eulerAngles.y, 0f);
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    }
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}
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