Files
fps-citybuild-unity/Assets/Scripts/Building/Buildings/House/HouseConstruction.cs
2021-10-02 13:42:24 +02:00

29 lines
554 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class HouseConstruction : BuildingConstruction
{
private GameObject gameManager;
[Header("Needed Resources")]
[SerializeField] private int neededWood = 10;
[Header("Having Resources")]
[SerializeField] private int havingWood = 0;
public override void Init()
{
}
public override bool CheckForResources()
{
if (havingWood == neededWood)
{
return true;
}
return false;
}
}