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			45 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			45 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class NPCController : MonoBehaviour
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{
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    PathMap Map;
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    private GameObject[,] ball;
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    public List<PathNode> path;
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    private int rows;
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    [SerializeField] Vector3 startPoint;
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    [SerializeField] Vector3 endPoint;
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    // Start is called before the first frame update
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    void Start()
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    {
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        startPoint = new Vector3(0,0,0);
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        endPoint = new Vector3(100,0,100);
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        rows = 45;
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        Map = new PathMap(new Vector3(0, 0, 0), rows, rows, 100);
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        Debug.Log("yeet");
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        Map.setupMapWithNextLayer();
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        //Looking through the low res search
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        //path = Map.QueryNodes(startPoint,endPoint);
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        if (path != null) {
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            for (int i = 0; i < path.Count - 1; i++) {
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                int x = path[i].index.x;
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                int y = path[i].index.y;
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                Debug.Log(path[i].index);
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                Debug.Log(path[i].Position);
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                GameObject sphere = GameObject.CreatePrimitive(PrimitiveType.Cube);
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                sphere.transform.position = Map.map[x, y].Position;
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            }
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        }
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    }
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    // Update is called once per frame
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    void Update()
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    {
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    }
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}
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