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10 lines
295 B
C#
10 lines
295 B
C#
using UnityEngine;
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[System.Serializable]
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[CreateAssetMenu(fileName = "Lighting Preset", menuName = "Scriptables/Lighting Preset", order = 1)]
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public class LightingPreset : ScriptableObject
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{
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public Gradient AmbientColor;
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public Gradient DirectionalColor;
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public Gradient FogColor;
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} |