Files
fps-citybuild-unity/Assets/Scripts/PathGenerator.cs

18 lines
364 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PathNode
{
private Vector3 position;
public Vector2 index;
private float score;
public PathNode(Vector3 Pos, float Score) {
position = Pos;
score = Score;
}
public Vector3 Position { get => position; set => position = value; }
}