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https://github.com/DerTyp7/fps-citybuild-unity.git
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61 lines
1.5 KiB
C#
61 lines
1.5 KiB
C#
using UnityEngine;
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public class PlayerInteraction : MonoBehaviour
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{
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public float interactionDistance;
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public TMPro.TextMeshProUGUI interactionText;
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Camera cam;
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void Start()
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{
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cam = Camera.main;
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}
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// Update is called once per frame
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void Update()
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{
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Ray ray = cam.ScreenPointToRay(new Vector3(Screen.width / 2f, Screen.height / 2f, 0f));
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RaycastHit hit;
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bool successfulHit = false;
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if (Physics.Raycast(ray, out hit, interactionDistance))
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{
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Interactable interactable = hit.collider.GetComponent<Interactable>();
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if (interactable != null)
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{
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HandleInteraction(interactable);
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interactionText.text = interactable.GetDescription();
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successfulHit = true;
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}
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}
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// if we miss, hide the UI
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if (!successfulHit)
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{
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interactionText.text = "";
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}
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}
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void HandleInteraction(Interactable interactable)
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{
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switch (interactable.interactionType)
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{
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case Interactable.InteractionType.Click:
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// interaction type is click and we clicked the button -> interact
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if (Input.GetButtonDown("Interact"))
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{
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Debug.Log("INTERACT");
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interactable.Interact();
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}
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break;
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default:
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throw new System.Exception("Unsupported type of interactable.");
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}
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}
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} |