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22 lines
478 B
C#
22 lines
478 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class FPSCounter : MonoBehaviour
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{
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public TMPro.TextMeshProUGUI fpsText;
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public float deltaTime;
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void Start()
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{
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fpsText = gameObject.GetComponent<TMPro.TextMeshProUGUI>();
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}
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void Update()
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{
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deltaTime += (Time.deltaTime - deltaTime) * 0.1f;
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float fps = 1.0f / deltaTime;
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fpsText.text = Mathf.Ceil(fps).ToString() + "FPS";
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}
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}
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