Files
fps-citybuild-unity/Assets/Scripts/Building/Buildings/Warehouse/WarehouseBlueprint.cs
2021-10-02 16:08:14 +02:00

35 lines
900 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class WarehouseBlueprint : BuildingBlueprint
{
private MeshRenderer[] childrenMeshRenderer;
public override void Init()
{
//Haus cube ím Obj -> hier wird es benutzt zum material ändern
childrenMeshRenderer = gameObject.GetComponentsInChildren<MeshRenderer>();
}
public override void WhileColliding()
{
//Wenn es collidet soll der HouseCube IM Object verändert werden!
//Das ist bei jedem Building anders
foreach(MeshRenderer r in childrenMeshRenderer)
{
r.material = collisionMat;
}
}
public override void WhileNotColliding()
{
//Das selbe wie bei "WhileColliding"
foreach (MeshRenderer r in childrenMeshRenderer)
{
r.material = blueprintMat;
}
}
}