Files
fps-citybuild-unity/Assets/Scripts/Building/Buildings/Warehouse/WarehouseConstruction.cs
2021-10-02 16:08:14 +02:00

26 lines
516 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class WarehouseConstruction : BuildingConstruction
{
[Header("Needed Resources")]
[SerializeField] private int neededWood = 10;
[Header("Having Resources")]
[SerializeField] private int havingWood = 0;
public override void Init()
{
}
public override bool CheckForResources()
{
if (havingWood == neededWood)
{
return true;
}
return false;
}
}